250,286 Commits over 3,959 Days - 2.63cph!
Fix pan and zoom in map for RTL layouts
Fix map position in RTL layout
Almost fixed marker positions in RTL layouts
Fix map grid on RTL layouts
Fix some marker misalignments in RTL layouts
Remove event handlers from sockets when closing them (possible fix for duplicated chat messages)
Fix grid issues on LTR
Make TeamMemberList scrollable when you have more than 6 members in your team
Make TeamMemberList scrollable when you have more than 6 members in your team
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Added static tile renderer classes
Remove event handlers from sockets when closing them (possible fix for duplicated chat messages)
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Fix some marker misalignments in RTL layouts
Refine fix for loaded .png textures trying to load the non existent .vtf textures
Added mat_dumptextures concommand - dumps all used textures by the engine, for debugging
Fix map grid on RTL layouts
Almost fixed marker positions in RTL layouts
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Fix map position in RTL layout
Fix pan and zoom in map for RTL layouts
Fix switches disappearing on RTL layouts when they're turned on
Fix switches disappearing on RTL layouts when they're turned on
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
Fixed Entity.NetworkVarElement not saving/restoring properly, which also fixed 3 fields of Sky Editor not restoring properly.
Fixed jerrycan clipping on rowboat
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merge from wood barricade
motor shop set dressing backup
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Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
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Added car key item. Plus minor edit to door key description.
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Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
Speech bubbles are now in world space
Merge remote-tracking branch 'origin/master' into split-screen
Speech bubbles are now per-screen in splitscreen
Adjust car steering speed, max speed
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