130,547 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed female model detail normal size
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added timing for overall duration of the procedural generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player aim in inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Retired Resource Layer (moved prefabs to Default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired Terrain Trigger layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gave displacement its own layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged layer antifuck branch into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bridge material and model tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Inventory reliability tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added initial crossbow world model & wm prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added bridge shit to Asset Gallery and updated materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding model and textures for the mining crater
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Refactored radtown loot spawn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Long sleeved shirt and pants highpass, mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't let them in the server if family share owner is banned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't let them in the server if family share owner is banned
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hapis tunnel layers
Ran scene2prefab all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved Spawnable to the same folder as SpawnPopulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed holdtype & adjusted position of player crossbow prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from radtown-spawn-refactor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield hangars and warehouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bridge material and parts tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated AssetGallery test scene.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Making skins for building blocks more straight forward, less magic
 
                
                
                
                
                
             
         
        
            
            
            
                
                sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed constant reimporting when pressing play or saving
 
                
                
                
                
                
             
         
        
            
            
            
                
                bridge material and model updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                protocol++
!added crossbow for alex to fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed construction and deployable placement check regressions caused by the layer refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TweakUIMultiSelect initial state