250,286 Commits over 3,959 Days - 2.63cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Disallow players placing items into minecart container
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Run r_flushlod on map start and shutdown, to help against default models being included in map PAK lumps causing them to be invisible on changelevel.
5 Years Ago
Fixed func_areaportalwindow not resetting its SetBlend call, causing props on certain maps to go invisible or be transparent unexpectedly
5 Years Ago
Boar Fur setup
5 Years Ago
backup scenes, applied changes to the lighting prefab inscene
5 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
5 Years Ago
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5 Years Ago
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5 Years Ago
Added killfeed translation for script_conditions entity (Appears in HL2Ep2 maps)
5 Years Ago
▍▊▍▌ ▉▍▉▆, ▆▍ ▌▌▊ ▇▋▉▉ █▋▅▍, ▄▅▌ ▅▉▋▊▊▋ ▆▆▍▅▅ ▌▆ ▍▍▌▊▆▌▄. ▆▅▄ ▌▆▇▇▆▅/▍▍▍▉▅▋ ▍▆▌▉▉▋.
5 Years Ago
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5 Years Ago
More safeguards when loading language files
5 Years Ago
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5 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
5 Years Ago
Merge camera culling change from Vehicles -> Main
5 Years Ago
Phrases
5 Years Ago
Save++ Protocol++
5 Years Ago
merge from /vehicles
5 Years Ago
Cull the Vehicle World layer on the main cam
5 Years Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
5 Years Ago
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5 Years Ago
typo Merge pull request #445 from kamyker/k1-summmary-typo Summary typo
5 Years Ago
collection item editor Merge pull request #446 from kamyker/k2-collection-item Collection ws item editor
5 Years Ago
▊▉▅▍▆▋/▆▆▉▌▉▍ ▄▅▍ ▌▊▋█ ▋▄▉▋ ▍▋▉▋▍▌ █▄▉▆▌▆ ▆▊▇ ▉▌▍▇▌▉▌▌ ▇▊▌▉▋▍▍▅ ▅▄▋▆ ▅▊▄▆█▄▋▄ ▊▅▌▋▅▆▅ ▉▌ ▋▋▆▅▌▆ ▄▅▆▋▅▉▅▊ ▆██ ▆▍▌▊ ▌▋▋ ▋▆▅▌▅▇ █▌█ ▆█▇ ▉▄▆ ▇▍▅ ▅▇▊▉██▉ ▆▋ ▄▆▊▅▌▍▉▇▊ ▅▆▄▍ ▆▆▄▌▆▍▍▇
5 Years Ago
Force adjustment
5 Years Ago
Steering and damage adjustments
5 Years Ago
Final collision adjustment
5 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
5 Years Ago
Transfer chassis damage evenly between modules
5 Years Ago
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5 Years Ago
Collision damage adjustment again
5 Years Ago
Collision damage changes. Catch large damage events more reliably
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
5 Years Ago
Adjusting collision damage after testing
5 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
5 Years Ago
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5 Years Ago
Increase average collision damage further
5 Years Ago
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5 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
5 Years Ago
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5 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles