250,286 Commits over 3,959 Days - 2.63cph!
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Disallow players placing items into minecart container
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Run r_flushlod on map start and shutdown, to help against default models being included in map PAK lumps causing them to be invisible on changelevel.
Fixed func_areaportalwindow not resetting its SetBlend call, causing props on certain maps to go invisible or be transparent unexpectedly
backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
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Added killfeed translation for script_conditions entity (Appears in HL2Ep2 maps)
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More safeguards when loading language files
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Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
Merge camera culling change from Vehicles -> Main
Cull the Vehicle World layer on the main cam
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
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typo
Merge pull request #445 from kamyker/k1-summmary-typo
Summary typo
collection item editor
Merge pull request #446 from kamyker/k2-collection-item
Collection ws item editor
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Steering and damage adjustments
Final collision adjustment
Use prevent building box collider on the static car lift, matching the deployed version
Transfer chassis damage evenly between modules
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Collision damage adjustment again
Collision damage changes. Catch large damage events more reliably
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Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
Adjusting collision damage after testing
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
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Increase average collision damage further
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
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Add Vehicle World layer to the Main Camera culling mask.
Merge from Main -> Vehicles