250,294 Commits over 3,959 Days - 2.63cph!

5 Years Ago
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5 Years Ago
Increase average collision damage further
5 Years Ago
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5 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
5 Years Ago
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5 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
5 Years Ago
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5 Years Ago
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5 Years Ago
Include Unlit/Texture shader in builds !redux
5 Years Ago
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5 Years Ago
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5 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero Merge remote-tracking branch 'origin/master' into split-screen !redux
5 Years Ago
█▄▍▋▅ <█▆▊▍> ▅▅▆ ▄▄▊ ▋█▋▊▉▆█ ▌▌▌▍▌▄▋▅ ▇▌▊▅▅ ▍▊▊▊▇▊▆▆▆▉ ▆█▆▄ ▊▇▍▍▆▇ ▄▅▄▌ ▆▊▆▌ ▌▋▇▊▍▌▊▄▌▅ ▆▌▍▆▊▆▉ █▉▄▅▋█▍ █▋▅▋▉ ▋▇▋█ ▇██ ▆▊█ ▇▇▊▉ ▋▊▇▇▋▉▋ ▆▋ ▄▆▋▄▆▇ ▆▅▋▍▉▄ ▋██ ▉▋▅▄ ▍▄▆▋▉▆ ▋▆▄▇▇▆
5 Years Ago
Fixed Entity.AdvanceFrame crashing the game with invalid sequences Fixed Lua errors from PositionSpawnIcon with bad entities
5 Years Ago
██▉▆▆▊ ▇▊▋▇▋▋▊▍ ▆█▊▉▉▋▍, ▍▉▅▊▊ ▄▋▆█▊▇ ▌▄█▌ ▍▆▆▆▅ & ▋▅▍█▉▋▅▌█ ▅▍█▌▍
5 Years Ago
▍▅▌▄▌▋▍ ▅▉▄▍▍▄█ ▉▌▅▌▉▇ ▌▋▇▋▉▄▆ ▅▍▊▆▄ █▄ ▅.▌
5 Years Ago
self-controlled func_tank obeys ai_ignoreplayers 1
5 Years Ago
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5 Years Ago
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉ ▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
5 Years Ago
Increased MAX_MAP_MODELS to 4096
5 Years Ago
▋█▊▋, ▄▉▆ ▅▌▋▉ ▆▌ ▇▇▄ ▊▅▇▄▄ ▆▇▊▄▅▄ █▇▌▄▉▄▌
5 Years Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
5 Years Ago
▋▌▆▇▅▋ ▇▅▊▄▄▊▉▆ ▍▌▌ ▍▇▆▋▋▄▍▌▌▇▆▋▆::▇▍▆▌▇▉▉ (▅▋▅▆ ▆▍ ▍▋▊▋▄▍() ▆▄▍▍▍▅)
5 Years Ago
Allow direct connections on iOS too Automaticlly check for updates (doesn't download them automatically)
5 Years Ago
Automaticlly check for updates (doesn't download them automatically)
5 Years Ago
Allow direct connections on iOS too
5 Years Ago
Save/load dof dist with camera state
5 Years Ago
TTT: French translation (#1672)
5 Years Ago
merge from building_blocks_2020_surfacefixes
5 Years Ago
Merge from main
5 Years Ago
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
5 Years Ago
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
5 Years Ago
Spiral stairs + ramp surface type fixes
5 Years Ago
Fix PatrolHelicopter realmed remove
5 Years Ago
WhatUsesLayer can now find scripts that use a certain layer as well. Removed the capability to replace a layer.
5 Years Ago
Interest layers and masks changed from Vehicle Detailed to Vehicle World in the following prefabs: -TriggerVehiclePush: --powerplant_1: 2x VehiclePhysBox --water_treatment_plant_1: 2x VehiclePhysBox --sliding_blast_door: VehiclePhysBox --CargoShipTest: BowTrigger --door.double.hinged.metal: 2x VehiclePushVolume --door.double.hinged.toptier: 2x VehiclePushVolume --door.double.hinged.wood: 2x VehiclePushVolume --gates.external.high.stone: VehiclePhysPush, VehiclePhysPush (1), VehiclePush --gates.external.high.wood: VehiclePhysPush, VehiclePhysPush (1) --wall.frame.garagedoor: VehiclePhysBox -TriggerVehicleDrag: --junkyard_1: Damage objects on all the barbed wire --barbedwire_set_bend45: damage --barbedwire_set_bend90: 3x damage --barbedwire_set_SShape: damage --barbedwire_set_straight300: damage --barbedwire_set_up90: 2x damage -VehicleLiftOccupantTrigger: --Vehicle_Lift: OccupantZone -Deploy Volume OBB: --HitchTrough.deployed: volume(3) --ChippyArcadeMachine: deploy_volume (1) -CrushTrigger: --ch47scientists.entity: triggerHurt (Why is this set to damage vehicles? Other crush triggers aren't) -SpawnHandler: --spawn.v2: Placement Check Mask, Bounds Check Mask --spawn.v2.Hapis: Placement Check Mask, Bounds Check Mask Left LaserDetector, pressurepad.deployed, and landmine.prefab on Vehicle Detailed.
5 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
5 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
5 Years Ago
▌▌▇ ▋▉▍▋, ▊█▋ ▉█▌
5 Years Ago
Version bump again because google
5 Years Ago
Version bump again because google
5 Years Ago
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5 Years Ago
Fix for the "server offline" page almost never showing up Disable ticking when a server has an error Pass the app build number when connecting to servers, make development mode connect to staging servers
5 Years Ago
Pass the app build number when connecting to servers, make development mode connect to staging servers
5 Years Ago
Disable ticking when a server has an error