193,097 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed server description showing as ???????
7 Years Ago
reverted launcher attack range to 3 from 1
7 Years Ago
added placeholder tutorial button to menu. re-enabled tutorial, started fixing new bugs with it.
7 Years Ago
Scene. Loot.
7 Years Ago
Fixed flickering plane passengers
7 Years Ago
AI fix
7 Years Ago
Missing file.
7 Years Ago
Ore deep within mines doesn't get wet during rain. NPC loot tweaks. Manifest.
7 Years Ago
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
7 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
7 Years Ago
NPC loot amounts.
7 Years Ago
Missing files.
7 Years Ago
Wind improvements. Fixed more things that were breaking our ref probes.
7 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.
7 Years Ago
Re-exposed min/max counts for loot
7 Years Ago
Loot tables to NPCs
7 Years Ago
Fixed procmap river uv stretching
7 Years Ago
More rain fixes.
7 Years Ago
Scene. Fixed a bunch of objects and trees that weren't getting wet from weather.
7 Years Ago
merge from main
7 Years Ago
CH47 patrol ai ch47 gunner scientist m249 AI stats
7 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
7 Years Ago
Separate testing script for testing game mode
7 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
7 Years Ago
Added crown icon to KotH building on the map
7 Years Ago
Fix NRE when on motor when clients connect by adjusting init order
7 Years Ago
hair style 5 lod0 and dye tests for it
7 Years Ago
Network++
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
ch47 ai fix for AI not respecting mount type weapon restrictions
7 Years Ago
Fixed vertex colour on dead beech trees
7 Years Ago
Beech tree wind material settings
7 Years Ago
Merge from main
7 Years Ago
Oak trees wind material settings
7 Years Ago
Brich trees material wind settings
7 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
7 Years Ago
merge from main
7 Years Ago
Do weatherSystem init in Start so TOD_Sky.Instance isnt null
7 Years Ago
weather system lazy init in Update
7 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
7 Years Ago
Made mounted enemy range consideration more flexible.
7 Years Ago
WIP
7 Years Ago
merge from main
7 Years Ago
code cleanup
7 Years Ago
Fixed IsMounted unsetting bug.
7 Years Ago
merge from main
7 Years Ago
smoother altitude changes baseplayer nre fix
7 Years Ago
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7 Years Ago
DM lootbox protection changes