250,306 Commits over 3,959 Days - 2.63cph!

5 Years Ago
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
5 Years Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
5 Years Ago
Added models/player.phy so that mounting Portal 2 doesn't make models/player.mdl spawn as an unmovable object
5 Years Ago
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5 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][UI] Changed method of getting top corner icons for item icons.
5 Years Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
5 Years Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
5 Years Ago
[D11] Added a check for added controller when attempting to add a new controller
5 Years Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
5 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
5 Years Ago
Only show server.url if it's https://
5 Years Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
5 Years Ago
Fix crash when pairing a server with an empty description
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Define fix
5 Years Ago
Use the correct chat message length limit
5 Years Ago
[D11][UI] Missing File
5 Years Ago
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5 Years Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
5 Years Ago
[D11][UI][#4150] Fixed maintenance message overlap.
5 Years Ago
[D11] Cast demo id properly
5 Years Ago
merge from building_blocks_2020 (includes network++)
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
5 Years Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
5 Years Ago
network++
5 Years Ago
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
5 Years Ago
Physics test environment setup, not to be merged in
5 Years Ago
Fixed hbhfsensor placement issues
5 Years Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
5 Years Ago
Fixed heater placement issues
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
5 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
5 Years Ago
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5 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
5 Years Ago
Compile fixes
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
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5 Years Ago
Merge from damage_materials
5 Years Ago
Auto assign damage renderer in BaseVehicleModule
5 Years Ago
Compile fix