250,306 Commits over 3,959 Days - 2.63cph!
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
Various cleanup
Move Highlight handling to DamageRenderer component
Adjust wheel suspension vals
Merge from vehicles -> vehicles/damage_materials
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane
The offset is calculated based on the camera near clip plane
Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
Merge from main -> fov_viewmodel_scale
Adjust steering, now easier to control for people like me with 300ms ping
Graduate collision effect placeholder to be not placeholder anymore
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
Fixed some bad resource paths
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[D11] Proper fix for LR spatial/spread swap issue
[D11] Proper fix for LR spatial/spread swap issue
Fixed material swizzle on stone ramps LOD1
Fixed external wall and external gate (stone) UVs
[D11] Add time to demo metrics snapshots
Blood/liquid vfx improvement WIP.
Some file cleanup.
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Player threat stat, new way for units / bullets to target players
Got rid of some logging
More target player selection
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Remove missing script from a bunch of particle effects
Added PLAYER:Death hook (Community Contribution)
Added player class Death hook (#1186)
* Add a player class hook for PlayerDeath
* Add default func for death hook in player_default
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
Fixed ladder placement on construction
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly
Also open blogs and stuff in the browser app if custom tabs aren't supported
Also open blogs and stuff in the browser app if custom tabs aren't supported
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly
Fixed large wooden box been placed at impossible angles