239,375 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
10 Years Ago
Started to add the validation rules. Need to tidy up when a new edge fails the rules.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed menu not showing up
10 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Removed debug output
10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
deleting unused images
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Improved the camera in builder mode.
10 Years Ago
Test level scene update
10 Years Ago
added sounds and other stuff
10 Years Ago
added sounds and other stuff
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
added Min and Max to Mathf
10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.