userMartyn Chapmancancel

667 Commits over 334 Days - 0.08cph!

Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Yesterday
Merge from main
Yesterday
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
2 Days Ago
Setup anim events for toggling visibility of arrows on worldmodel
2 Days Ago
Merge from main
4 Days Ago
Merge from 3p_spectator_improvements
4 Days Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
5 Days Ago
Merge from 3p_spectator_improvements
5 Days Ago
Codegen
5 Days Ago
Merge from main
8 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
8 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
9 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
10 Days Ago
Merge from 3p_spectator_improvements
10 Days Ago
Fix potential NRE when starting debug camera
10 Days Ago
Merge from viewmodel_early_disable_fix
10 Days Ago
Move viewmodel clear config file
10 Days Ago
Merge from viewmodel_early_disable_fix
10 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
11 Days Ago
Merge from main
11 Days Ago
Merge from heldentity_preprocess_fix
11 Days Ago
Fix NRE in HeldEntity.PreProcess
11 Days Ago
Merge from 3p_spectator_improvements
11 Days Ago
Merge from main
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
Applied to other grenade types, bandage and medical syringe
11 Days Ago
Fix issues with camera reset lerp
11 Days Ago
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs - General cleanup of the code - Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim - Remove some garbage allocs in AnimationEvents - In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
11 Days Ago
Merge from main
15 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
15 Days Ago
Merge from chainsaw_exhaust_vfx_fix
15 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
15 Days Ago
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15 Days Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
16 Days Ago
Compile fix UIPrisonerHoodOverlay
16 Days Ago
Merge from main
16 Days Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
17 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
17 Days Ago
Merge from main
18 Days Ago
Merge from viewmodel_early_disable_fix
18 Days Ago
Merge from main
18 Days Ago
Cleanup
18 Days Ago
Merge from npc_gesture_heldentity_fix
19 Days Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
19 Days Ago
Merge from main
19 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
31 Days Ago
Merge from main
31 Days Ago
New solution for persisting held entity animations on the playermodel Seems to fix previous issues where those animations would not always clear correctly
31 Days Ago
Merge from chainsaw_hotspot_gathering