userMartyn Chapmancancel

517 Commits over 245 Days - 0.09cph!

2 Months Ago
Merge from client_request_mission_states
2 Months Ago
Merge from space_station_weapon_skin
2 Months Ago
Fix warning spam on viewmodel
2 Months Ago
Boost visibility of display back elements
2 Months Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
2 Months Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Rebuild phrases
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Dialogue adjustment for Floating Citizen
2 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
2 Months Ago
Merge from readout_animations_fix
2 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
2 Months Ago
Merge from /naval_update/lr300_space_display_animations
2 Months Ago
Merge from item_ownershipsshare_free
2 Months Ago
Free ownershipShared list if not null on Item pool reset
2 Months Ago
Make ammo readout animations work with new mesh renderers
2 Months Ago
Merge from changeset 138978 (mission change and leak fix)
2 Months Ago
Merge from naval_missions
2 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from changeset 138975 (another leak)
2 Months Ago
Another leak 💦🔧
2 Months Ago
Merge from changeset 138967 (fix leaky lists)
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix leaky lists on the server relating to missions
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Don't error log about out of bounds if mission has no rewards, just return
2 Months Ago
Fix y offset not working
2 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
2 Months Ago
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2 Months Ago
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2 Months Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
2 Months Ago
Merge from naval_missions
2 Months Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
2 Months Ago
Merge from naval_missions
2 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Tropical1 terrain colliders are now on the terrain layer
2 Months Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
2 Months Ago
Allow multiple animation event receivers to receive events on viewmodels
2 Months Ago
Merge from naval_update
2 Months Ago
Cherrypick from 138603 (mission fixes)
2 Months Ago
Merge from naval_missions