389 Commits over 214 Days - 0.08cph!
Apply oil rig changes via S2P
Add support for different sounds for large/small oil rig
Fixes for hit particle timings
Merge from naval_missions
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
- Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
Revert change to EditorSettings
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Fix for sound assets not being saved on config, assigned sound assets
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
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Merge from naval_missions
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- Various fixes for oil rig mission
- Bonus rewards are now displayed in the mission complete screen if you achieved them
- Various fixes and improvements for how rewards are displayed in the editor mission preview window~
- Bonus rewards can now also be non-items
- Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
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Codegen and localization rebuild
Restore mission rewards rebalance lost in merge