userMartyn Chapmancancel
branchrust_reboot/main/naval_update/naval_missionscancel

35 Commits over 0 Days - ∞cph!

Yesterday
Fix compile error
Yesterday
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
Yesterday
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
2 Days Ago
Revert change to EditorSettings
2 Days Ago
Merge from naval_update
3 Days Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
4 Days Ago
Cleanup
4 Days Ago
Codegen again I guess
4 Days Ago
Codegen
4 Days Ago
Merge from naval_update
5 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
6 Days Ago
Codegen and localization rebuild
6 Days Ago
Merge from naval_update
6 Days Ago
Restore mission rewards rebalance lost in merge
8 Days Ago
Merge from naval_update
8 Days Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
9 Days Ago
Merge from naval_update
15 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
16 Days Ago
Merge from naval_update
17 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
18 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
22 Days Ago
Merge from naval_update
22 Days Ago
Fix compile errors
22 Days Ago
Merge from naval_update
22 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
22 Days Ago
Cleanup code for node creation search window
23 Days Ago
Move error log to where it actually is an error
23 Days Ago
Better node/data type registry
23 Days Ago
Progress on cleaning up all current conversation/mission changes
23 Days Ago
Merge from naval_update
23 Days Ago
Commit progress on deep sea islands mission
24 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
26 Days Ago
Revert change to calculating distance on MissionPoint
26 Days Ago
Revert bad file change from merge
26 Days Ago
Merge from mission_create_streamlining