2,275 Commits over 3,834 Days - 0.02cph!
twitch drop render setup, added all my reference models, ordered folders, test with AR
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
cutout spiderweb shapes, added to prefab
set up f15 3d model in the f15 prefab
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
fixed broken uvs on front interior
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
added ao to salvaged ice pick
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
added tanks variants 2 and 3 to diver hazmat prefab
divingsuit world model, prefab setup, icons
and the rest of the diver suit vm files files gg matt
diver suit view model prefab setup and added to item
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
moved front of trailer up a bit so it doesn't clip lorry cab
pivot fix, fixed decals, set up lod values correctly, shadowproxies
big clean up, combined materials, lodded, shadow casters, decals wip, collision
material changes, removing coloured variants, building it to base material
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
aircon unit wip lorry trailer, added back light, balancing vertex blending more
lorry_trailer wip material setup
lorry trailer wip material setup
added more loops to warhead cones so they smooth nicer on LOD0
changed warhead to render lod, added single and triple work lights, set up prefabs on them
added worklights_triple , set up material, collision , prefab
scaled down interior submarine and sub base to 90% again to fix clipping
rescaled interior base + sub to 90% so it no longer clips shell
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
rustige_egg_f anim controller changes so the open/close anims blend properly
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
reset scale on rustige_egg_f , more tweaks
fixed egg suit insides clipping, more work on rustige_egg_f