1,546 Commits over 3,136 Days - 0.02cph!
disabled "lockable" on frames
lightbulb_emissive mat to opaque
set frame and canvas stacks to 5 to mirror picture frames
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
bbq workshop skinnable setup
merge from artist_pack_dlc
141826
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
merge from artist pack dlc
paintable window deploy guide mesh
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
artist pack description update
renamed scrap frames to shutter frames in name and description json
added material to baked paintball mesh and added to lodgroup
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
merge from artist_pack_dlc
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
spinner_wheel standard material test - no painting
set paintable resolution on paintable window again
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
removed medium frames from craftable and set to hidden
made medium frames hidden and uncraftable
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
moved artist canvas folder to artist_dlc folder
artist canvas set up large vehicle on sockets and ground watch
large vehicle layer on sockets and groundwatch for ornate canvasses
merge from hopper_shader_test
set deploy rotation on frames to 90
toggled rotate on deploy and after deploy on frames
removed large and huge signs from easel capability
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
artist canvas names to put size at the end
scrapframes nowdeploy with lowered shutters that raises up after deploy
named paintable material on reactive target
upressed SKS skinnable texture submissions to 2k from 1k
fixed paintable window collision - thanks elliot.
repositioned paintable window collision
frame painting resolutions based on current frames
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
fixed crazy deploy size on paintable reactive target
added correct collision for window paintable but still cant see paint