usermatt.icancel

1,531 Commits over 3,136 Days - 0.02cph!

2 Days Ago
merge from artist pack dlc
2 Days Ago
paintable window deploy guide mesh
2 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
2 Days Ago
artist pack description update
2 Days Ago
renamed scrap frames to shutter frames in name and description json
2 Days Ago
added material to baked paintball mesh and added to lodgroup
2 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Days Ago
merge from main
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
3 Days Ago
spinner_wheel standard material test - no painting
3 Days Ago
set paintable resolution on paintable window again
3 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
3 Days Ago
removed medium frames from craftable and set to hidden
3 Days Ago
made medium frames hidden and uncraftable
3 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
3 Days Ago
moved artist canvas folder to artist_dlc folder
3 Days Ago
artist canvas set up large vehicle on sockets and ground watch
3 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
3 Days Ago
merge from hopper_shader_test
3 Days Ago
cherrypick from 141464
3 Days Ago
set deploy rotation on frames to 90
3 Days Ago
toggled rotate on deploy and after deploy on frames
4 Days Ago
removed large and huge signs from easel capability
4 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
4 Days Ago
artist canvas names to put size at the end
4 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
4 Days Ago
named paintable material on reactive target
4 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
5 Days Ago
fixed paintable window collision - thanks elliot.
5 Days Ago
repositioned paintable window collision
5 Days Ago
frame painting resolutions based on current frames
5 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
5 Days Ago
fixed crazy deploy size on paintable reactive target
5 Days Ago
added correct collision for window paintable but still cant see paint
8 Days Ago
fixed SKS skinnable downloadable mesh filepaths
9 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
9 Days Ago
disabled off repair on frames
9 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
9 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
9 Days Ago
frame Y values on shutter again
9 Days Ago
scrapframe shutter V values
9 Days Ago
correct Y offset values for shutter frames
9 Days Ago
set goldframe large slots back to 1
9 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
9 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
9 Days Ago
merge from main, shader fix
9 Days Ago
merge from SKS_worldlodsupdate (140946)
10 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
10 Days Ago
scrapframe shutter mat tweaks, deleted unused textures