1,496 Commits over 3,136 Days - 0.02cph!
fixed SKS skinnable downloadable mesh filepaths
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
disabled off repair on frames
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
frame Y values on shutter again
scrapframe shutter V values
correct Y offset values for shutter frames
set goldframe large slots back to 1
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
merge from main, shader fix
merge from SKS_worldlodsupdate (140946)
set up steam item for artist pack, linked to all items, set up sprays
scrapframe shutter mat tweaks, deleted unused textures
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
hooked up workshop source to sks skinnable
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
SKS skinnable , still need to set up workshop source
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
merge from main - added support for transparency on decal shader
more window paintable work
set lightup frames to use standarddecalwithtwo shader again
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
window paintable initial setup , gibs, lods etc
mirror 05 model and collision
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
temp fix to reactive target, set up like frame so paintable works
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
merge from main to fix gui issue
merge from spacestation_storepages (new space station building skin video to store ui prefabs)
updated space station building skin video added to store prefabs
correct assorted giftwrap store icon
hooked up correct store icon for assorted giftwrap
hooked up new store icons and square images on xmas wallpaper sitems and tested