usermatt.icancel

1,546 Commits over 3,136 Days - 0.02cph!

4 Hours Ago
merge from LNY26
4 Hours Ago
updated LNY26 sitem ids
4 Hours Ago
merge from main
Today
disabled "lockable" on frames
Today
merge from main
Today
lightbulb_emissive mat to opaque
Yesterday
set frame and canvas stacks to 5 to mirror picture frames
Yesterday
tweaked colours on paintball icon (i had saturated but its too much)
Yesterday
added updated paintball icon
Yesterday
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Yesterday
bbq workshop skinnable setup
Yesterday
bbq skinnable asset wip
Yesterday
merge from main
Yesterday
merge from artist_pack_dlc 141826
Yesterday
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
5 Days Ago
merge from artist pack dlc
5 Days Ago
paintable window deploy guide mesh
5 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
5 Days Ago
artist pack description update
5 Days Ago
renamed scrap frames to shutter frames in name and description json
5 Days Ago
added material to baked paintball mesh and added to lodgroup
5 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
5 Days Ago
merge from main
6 Days Ago
merge from artist_pack_dlc
6 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
6 Days Ago
spinner_wheel standard material test - no painting
6 Days Ago
set paintable resolution on paintable window again
6 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
6 Days Ago
removed medium frames from craftable and set to hidden
6 Days Ago
made medium frames hidden and uncraftable
6 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
6 Days Ago
moved artist canvas folder to artist_dlc folder
6 Days Ago
artist canvas set up large vehicle on sockets and ground watch
6 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
7 Days Ago
merge from hopper_shader_test
7 Days Ago
cherrypick from 141464
7 Days Ago
set deploy rotation on frames to 90
7 Days Ago
toggled rotate on deploy and after deploy on frames
7 Days Ago
removed large and huge signs from easel capability
7 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
7 Days Ago
artist canvas names to put size at the end
7 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
7 Days Ago
named paintable material on reactive target
8 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
8 Days Ago
fixed paintable window collision - thanks elliot.
8 Days Ago
repositioned paintable window collision
8 Days Ago
frame painting resolutions based on current frames
8 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
9 Days Ago
fixed crazy deploy size on paintable reactive target
9 Days Ago
added correct collision for window paintable but still cant see paint