usermatt.icancel

1,523 Commits over 3,136 Days - 0.02cph!

Today
merge from artist_pack_dlc
Today
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Today
spinner_wheel standard material test - no painting
Today
set paintable resolution on paintable window again
Today
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Today
removed medium frames from craftable and set to hidden
Today
made medium frames hidden and uncraftable
Today
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Today
moved artist canvas folder to artist_dlc folder
Today
artist canvas set up large vehicle on sockets and ground watch
Today
large vehicle layer on sockets and groundwatch for ornate canvasses
Today
merge from hopper_shader_test
Today
cherrypick from 141464
Today
set deploy rotation on frames to 90
Today
toggled rotate on deploy and after deploy on frames
Yesterday
removed large and huge signs from easel capability
Yesterday
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Yesterday
artist canvas names to put size at the end
Yesterday
scrapframes nowdeploy with lowered shutters that raises up after deploy
Yesterday
named paintable material on reactive target
Yesterday
upressed SKS skinnable texture submissions to 2k from 1k
3 Days Ago
fixed paintable window collision - thanks elliot.
3 Days Ago
repositioned paintable window collision
3 Days Ago
frame painting resolutions based on current frames
3 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
3 Days Ago
fixed crazy deploy size on paintable reactive target
3 Days Ago
added correct collision for window paintable but still cant see paint
6 Days Ago
fixed SKS skinnable downloadable mesh filepaths
6 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
6 Days Ago
disabled off repair on frames
6 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
6 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
6 Days Ago
frame Y values on shutter again
6 Days Ago
scrapframe shutter V values
6 Days Ago
correct Y offset values for shutter frames
7 Days Ago
set goldframe large slots back to 1
7 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
7 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
7 Days Ago
merge from main, shader fix
7 Days Ago
merge from SKS_worldlodsupdate (140946)
7 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
7 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
7 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
8 Days Ago
scrapframe xxl gibs
8 Days Ago
hooked up workshop source to sks skinnable
8 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
8 Days Ago
SKS skinnable , still need to set up workshop source
8 Days Ago
merge from main
8 Days Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
8 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material