1,559 Commits over 3,167 Days - 0.02cph!
merge from artist_pack_dlc - added square images to steam item for pack
resized artist pack images for steam and added to steam item
set paintable reactive target culling distance to 100 from 35
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
XL and XXL frames set to unlootable to stop photoframe ui element
tweaked names on some frames so they display correct size (large, extra extra large)
updated skins list - silly horse mask was set to wrong steam id
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
bbq workshop camera position
disabled "lockable" on frames
lightbulb_emissive mat to opaque
set frame and canvas stacks to 5 to mirror picture frames
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
bbq workshop skinnable setup
merge from artist_pack_dlc
141826
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
merge from artist pack dlc
paintable window deploy guide mesh
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
artist pack description update
renamed scrap frames to shutter frames in name and description json
added material to baked paintball mesh and added to lodgroup
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
merge from artist_pack_dlc
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
spinner_wheel standard material test - no painting
set paintable resolution on paintable window again
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
removed medium frames from craftable and set to hidden
made medium frames hidden and uncraftable
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
moved artist canvas folder to artist_dlc folder
artist canvas set up large vehicle on sockets and ground watch
large vehicle layer on sockets and groundwatch for ornate canvasses
merge from hopper_shader_test
set deploy rotation on frames to 90