usermatt.icancel

2,253 Commits over 3,773 Days - 0.02cph!

Yesterday
merge from workshop_qol #116942 compound bow fixes
Yesterday
reverted, should be on a branch
Yesterday
merge from workshop_qol #116942 compound bow fixes
Yesterday
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
Yesterday
Yesterday
aligned arrow type heads properly to end of arrow in compound_bow entity
2 Days Ago
merge from 116879 , added taylors pants and hoodie changes
2 Days Ago
added shelf 9959 - hoodie and pants fixes
2 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
2 Days Ago
merge with 116869
2 Days Ago
merge from 116868
3 Days Ago
merge from world_crossbow
3 Days Ago
rebuilt prefab so arrow mesh shows up
3 Days Ago
merge from main
3 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
3 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
3 Days Ago
merge from 101745 - weapon_tool_ao_fixes
6 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
6 Days Ago
merge from main, will rebuild mannifest
7 Days Ago
merge from main
7 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
8 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
13 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
14 Days Ago
merged from Easter2025 (lets not use this one anymore)
20 Days Ago
added pauls new icons for missing meat icons
22 Days Ago
updated pie icons with lewis's new ones and added the unsued ones too
23 Days Ago
created special CC materials for pies when cooking
23 Days Ago
merge from visual_cooking_conditionls_merge #114724
23 Days Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
23 Days Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
24 Days Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
25 Days Ago
fixed raw fish having incorrect material
25 Days Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
25 Days Ago
manual merge from cookingv2/meat #6 114426
25 Days Ago
manual merge from cookingv2/meat #5 114423
25 Days Ago
manual merge from cookingv2/meat #4 114422
25 Days Ago
manual merge from cookingv2/meat #3 114419
25 Days Ago
manual merge from cookingv2/meat #2
25 Days Ago
manual merge from cookingv2/meat #1
25 Days Ago
reduced all meat textures to be no bigger than 512x512
25 Days Ago
removed placeholder items from craggy
25 Days Ago
updated existing prefabs
25 Days Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
26 Days Ago
missing files
26 Days Ago
added meshes and materials for all new meat items, sss profiles
35 Days Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
35 Days Ago
close 150 and 300 anims
36 Days Ago
drawbridge wip anims and set up controller/avatar
36 Days Ago
wip drawbridge greybox and anims
36 Days Ago
added parallax plane to break stuff even more