usermatt.icancel

1,496 Commits over 3,136 Days - 0.02cph!

3 Days Ago
fixed SKS skinnable downloadable mesh filepaths
3 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
3 Days Ago
disabled off repair on frames
3 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
3 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
3 Days Ago
frame Y values on shutter again
3 Days Ago
scrapframe shutter V values
3 Days Ago
correct Y offset values for shutter frames
3 Days Ago
set goldframe large slots back to 1
3 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
3 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
3 Days Ago
merge from main, shader fix
4 Days Ago
merge from SKS_worldlodsupdate (140946)
4 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
4 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
4 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
4 Days Ago
scrapframe xxl gibs
4 Days Ago
hooked up workshop source to sks skinnable
4 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
4 Days Ago
SKS skinnable , still need to set up workshop source
4 Days Ago
merge from main
5 Days Ago
added wip LNY26 items, set up skin assets with temporary descriptions and names, based off of existing items, updated manifest and engine.json
5 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
6 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
6 Days Ago
merge from main - added support for transparency on decal shader
6 Days Ago
more window paintable work
6 Days Ago
set lightup frames to use standarddecalwithtwo shader again
6 Days Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
6 Days Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
6 Days Ago
window paintable initial setup , gibs, lods etc
7 Days Ago
merge from main
7 Days Ago
mirror 05 model and collision
7 Days Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
7 Days Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
8 Days Ago
merge from main
10 Days Ago
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
10 Days Ago
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
10 Days Ago
merge from main
10 Days Ago
temp fix to reactive target, set up like frame so paintable works
12 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
12 Days Ago
set frame textures to 2k
13 Days Ago
merge from main to fix gui issue
13 Days Ago
merge from main
14 Days Ago
codegen
35 Days Ago
merge from spacestation_storepages (new space station building skin video to store ui prefabs)
35 Days Ago
updated space station building skin video added to store prefabs
35 Days Ago
correct assorted giftwrap store icon
35 Days Ago
hooked up correct store icon for assorted giftwrap
35 Days Ago
hooked up new store icons and square images on xmas wallpaper sitems and tested
36 Days Ago
merge from main