2,253 Commits over 3,773 Days - 0.02cph!
merge from workshop_qol #
116942 compound bow fixes
reverted, should be on a branch
merge from workshop_qol #
116942 compound bow fixes
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
aligned arrow type heads properly to end of arrow in compound_bow entity
merge from
116879 , added taylors pants and hoodie changes
added shelf 9959 - hoodie and pants fixes
re-assigned arrow renderer on crossbow to work with turrets
merge from world_crossbow
rebuilt prefab so arrow mesh shows up
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
merge from
101733 - weapon_tool_ao_fixes materials
merge from
101745 - weapon_tool_ao_fixes
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
merge from main, will rebuild mannifest
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
merged from Easter2025 (lets not use this one anymore)
added pauls new icons for missing meat icons
updated pie icons with lewis's new ones and added the unsued ones too
created special CC materials for pies when cooking
merge from visual_cooking_conditionls_merge #
114724
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
fixed raw fish having incorrect material
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
manual merge from cookingv2/meat #6
114426
manual merge from cookingv2/meat #5
114423
manual merge from cookingv2/meat #4
114422
manual merge from cookingv2/meat #3
114419
manual merge from cookingv2/meat #2
manual merge from cookingv2/meat #1
reduced all meat textures to be no bigger than 512x512
removed placeholder items from craggy
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
added meshes and materials for all new meat items, sss profiles
tweaked skinning a little, added open 150 to 300 and open 300 to 150
drawbridge wip anims and set up controller/avatar
wip drawbridge greybox and anims
added parallax plane to break stuff even more