usermatt.icancel

1,531 Commits over 3,136 Days - 0.02cph!

Today
merge from artist pack dlc
Today
paintable window deploy guide mesh
Today
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Today
artist pack description update
Today
renamed scrap frames to shutter frames in name and description json
Today
added material to baked paintball mesh and added to lodgroup
Today
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
Today
merge from main
Yesterday
merge from artist_pack_dlc
Yesterday
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Yesterday
spinner_wheel standard material test - no painting
Yesterday
set paintable resolution on paintable window again
Yesterday
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Yesterday
removed medium frames from craftable and set to hidden
Yesterday
made medium frames hidden and uncraftable
Yesterday
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Yesterday
moved artist canvas folder to artist_dlc folder
Yesterday
artist canvas set up large vehicle on sockets and ground watch
Yesterday
large vehicle layer on sockets and groundwatch for ornate canvasses
Yesterday
merge from hopper_shader_test
Yesterday
cherrypick from 141464
Yesterday
set deploy rotation on frames to 90
Yesterday
toggled rotate on deploy and after deploy on frames
2 Days Ago
removed large and huge signs from easel capability
2 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Days Ago
artist canvas names to put size at the end
2 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Days Ago
named paintable material on reactive target
3 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
4 Days Ago
fixed paintable window collision - thanks elliot.
4 Days Ago
repositioned paintable window collision
4 Days Ago
frame painting resolutions based on current frames
4 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
4 Days Ago
fixed crazy deploy size on paintable reactive target
4 Days Ago
added correct collision for window paintable but still cant see paint
7 Days Ago
fixed SKS skinnable downloadable mesh filepaths
7 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
7 Days Ago
disabled off repair on frames
7 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
7 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
7 Days Ago
frame Y values on shutter again
7 Days Ago
scrapframe shutter V values
8 Days Ago
correct Y offset values for shutter frames
8 Days Ago
set goldframe large slots back to 1
8 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
8 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
8 Days Ago
merge from main, shader fix
8 Days Ago
merge from SKS_worldlodsupdate (140946)
8 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
8 Days Ago
scrapframe shutter mat tweaks, deleted unused textures