usermatt.icancel

2,251 Commits over 3,804 Days - 0.02cph!

10 Years Ago
samed psd
10 Years Ago
fixed super glowy net, set to 0.75 on emission on shader
10 Years Ago
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals changed light names in both wild west and cloud city courts both to "scene_light"
10 Years Ago
set ring rotation to be more gyroscopic
10 Years Ago
tweaked sunshafts and bloom settings to be brighter and more yellow
10 Years Ago
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
10 Years Ago
removed ball from cloud scene
10 Years Ago
set ball colours and ball trail colour on cloud city scene
10 Years Ago
tweaked cloud city gradient colours, added new wip skybox
10 Years Ago
filling in skybox diffuse, changed name to correct name
10 Years Ago
tweaked ball colour per scene, changed DOF
10 Years Ago
added new ball with shader where you can set the colour for each segment and dividing line, added to cloud city env. Tweaked ring rotation speeds to be much slower, added middle ring (might need to tweak mesh), fixed DOF on main camera
10 Years Ago
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
10 Years Ago
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
10 Years Ago
finished cloud city net mesh and shader
10 Years Ago
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)
10 Years Ago
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
10 Years Ago
finished floating_city court textures, combined all meshes
10 Years Ago
added cuts to main court to have metal segments, textured main court surface
10 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
10 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
10 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
10 Years Ago
polished outer ring (adam), unwrapping inner ring
10 Years Ago
renamed court_wear node in main grass shader to dust_mask
10 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
10 Years Ago
moved grass_1 material to correct folder
10 Years Ago
added water material
10 Years Ago
unwrapping court and rings
10 Years Ago
moved elements to correct postion around 0
10 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
added outter ring and main court mesh to floating platform greybox
10 Years Ago
cut in geometry for court and first ring of floating platform
10 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
10 Years Ago
added missing material 8 and brightened up rock lightmaps
10 Years Ago
10 Years Ago
deleted meshes folder from wildwest folder
10 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
10 Years Ago
re-exported fbx's
10 Years Ago
added more floating on off signs and added light flicker shader
10 Years Ago
added floating stop sign that turns off and on
10 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
10 Years Ago
removed erroneous materials folder in meshes folder
10 Years Ago
added rail_2 with carts
10 Years Ago
added 5 minecarts to splinepath 1
10 Years Ago
set path deform to unity, instead of mega
10 Years Ago
added splines with mega path deform
10 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
10 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
10 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera