2,251 Commits over 3,804 Days - 0.02cph!
fixed super glowy net, set to 0.75 on emission on shader
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
set ring rotation to be more gyroscopic
tweaked sunshafts and bloom settings to be brighter and more yellow
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
removed ball from cloud scene
set ball colours and ball trail colour on cloud city scene
tweaked cloud city gradient colours, added new wip skybox
filling in skybox diffuse, changed name to correct name
tweaked ball colour per scene, changed DOF
added new ball with shader where you can set the colour for each segment and dividing line, added to cloud city env. Tweaked ring rotation speeds to be much slower, added middle ring (might need to tweak mesh), fixed DOF on main camera
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
finished cloud city net mesh and shader
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
finished floating_city court textures, combined all meshes
added cuts to main court to have metal segments, textured main court surface
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
unwrapped inner ring, finished outer, 75% textured on inner
removed sin wave time on court grass, allowing dust mask image to affect alpha
polished outer ring (adam), unwrapping inner ring
renamed court_wear node in main grass shader to dust_mask
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
moved grass_1 material to correct folder
unwrapping court and rings
moved elements to correct postion around 0
added clips to ring_1, bolts and railings to main play area, working on outer ring
finished inner_court modelling and added first outer ring
added outter ring and main court mesh to floating platform greybox
cut in geometry for court and first ring of floating platform
tweaked camera 2 flightpath so it doesn't clip through building
added missing material 8 and brightened up rock lightmaps
deleted meshes folder from wildwest folder
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
added more floating on off signs and added light flicker shader
added floating stop sign that turns off and on
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
removed erroneous materials folder in meshes folder
added 5 minecarts to splinepath 1
set path deform to unity, instead of mega
added splines with mega path deform
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
added amplify color lut preset to wildwest textures folder and applied to camera script
added yellow minecart models to unity scene, added amplify colour script to camera