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326 Commits over 549 Days - 0.02cph!

8 Years Ago
adding police siren prop. added swag bag and box material to unity city 2 scene created and added bank note particle effect.
8 Years Ago
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
8 Years Ago
added prop_package
8 Years Ago
added city_2 scene with new hex blocks, better road width and simplecity buildings on
8 Years Ago
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
8 Years Ago
added new city blocks to new scene and combined to make test city
8 Years Ago
created new resolution roads and hex system and exportede
8 Years Ago
remade hex pieces with new road width
9 Years Ago
added buildings to city hex blocks, unified and exported to unity
9 Years Ago
added buildings to city max
9 Years Ago
re-exported hex city pieces
9 Years Ago
remade all hex pieces with new hex system and matched up all roads correctly and renamed
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
exported reworked city hex blocks , and exported fbx of a test city scene
9 Years Ago
added collision meshes to hex pieces
9 Years Ago
tidied up road system, welded and snapped verts to minimise gaps added sidewalk and made road correct height added basic materials
9 Years Ago
created city hex blocks max and exported fbx
9 Years Ago
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
9 Years Ago
added animation to scene
9 Years Ago
added truck animation to scene
9 Years Ago
Added shaderforge to beep project Created new paintable truck shader Created temporary paintable texture
9 Years Ago
made new decals read/write enabled
9 Years Ago
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
9 Years Ago
added beep truck lod0 prefab, adding training scene
9 Years Ago
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
9 Years Ago
tweaked lighting and main and rear materials so lighting looks better
9 Years Ago
added correct materials for ian, fixed UV1 on materials
9 Years Ago
removed substance painter folder locally
9 Years Ago
added exploded exports for bakes
9 Years Ago
deleted old materials readded to beep truck
9 Years Ago
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
9 Years Ago
unwrapped main and rear on uv2
9 Years Ago
added beeptruck_lod1 to beep truck scene
9 Years Ago
exported beep_truck_lod1
9 Years Ago
created and exported beep_truck_lod1
9 Years Ago
lodded exterior and undercarriage of beep truck, front, engine, most of interior
9 Years Ago
lodding enginechassis and wheel rims on lod1
9 Years Ago
removed erroneous materials. tweaked metallic value on beep truck materials
9 Years Ago
working on lod 0 and lod 1 beep truck
9 Years Ago
creating lod1 beep truck
9 Years Ago
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
9 Years Ago
baked out and added rivets, rescaled truck, re exported
9 Years Ago
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
9 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
9 Years Ago
added element psds
9 Years Ago
tweaking normals and maps, constructing truck in marmoset
9 Years Ago
added marmoset scene
9 Years Ago
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
9 Years Ago
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
9 Years Ago
attached, normalised and ipackthat-d elements