326 Commits over 549 Days - 0.02cph!
turned off shadows on all road parts in prefabs
made MM from road lod 2
set all MM to be correct
made main camera ignore MM
made road parts of prefabs not cast shadows
added clouds that cast shadows with animation
tweaked effects a bit
added ground clutter stones to dirt hex blocks.
made skybox a bit better
added skydome, props, paving hexes
adding in ground clutter rocks to each hex
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
lodded and added universal material to all hex blocks
lodded all road hexes with sidewalks, currently re-mapping them
set quality settings to fantastic
starting to add new paving to all hexes
added new pavement to city hex 17 and added new camera scripts to start balancing
added new pavement to hex 17
added temp camera scripts to untiy scene
remade sidewalk and added so far to hex piece 2
added low poly rocks to scene
created individual stones in max and textures
added 5 temp buildings to unity project
added sidewalk and vertex colour to dirt hex ramp
added new wip terrain shader
adding normal/ao/vertexcolour to hex blocks
added ai_vehicle_1 to scene and max
experimented with tiling texture, looks bad
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes
added flipped Y roads for hexes, (25 and 26)
cut in rock lines in to hex blocks
added hex pieces 21 and 22, created collision for 21
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
unified all hex blocks, added all dirt hex blocks, working on new collision
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
cutting in much better slope system
split out howies concept scene buildings and adding to height test scene
tweaked up and down ramps
added traffic cone to unity and added it to test arena
removed bumpiness on dirt roads, tidied up ground hexes a little
working on heitmap test, added side parts to underground section
tweaking heightmap test max
added wip heightmap test elements to max and city_scene_2
added lots of slope and block elements
added re-exported beep_truck_4 to unity
reset xform on beep truck 4
splitting up howie's scene. added new hub scene with better collision. working on slopes
added cheaper collision to central hub
added optimised hex pieces with hex collision to all prefabs in scene 2
added hex blocks to unity scene, saved over unity city 2 with 1
added firetrue, ute and oiltank variants to rear of truck paint scene