469 Commits over 486 Days - 0.04cph!
added lighting gradient colours to court controller for cloud city
created court main and ring shader with colour control, need to add vertex alpha component
cleaned up skybox texture
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
tweaked lighting values on metal shaders on cloud city
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
added cloud_city shaders to inner_ring, wires and metal_2
commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
rotated inner ring so the join isnt in the middle
flipped court wear in u and v axis
tweaked cloud city court and court dirt maps, made court_wear shader work on cloud city. tweaked dirt value on wild west
re-added ring rotator scripts to cloud city rings
cleaned up materials. Added new shader for court_inner element, you can now set colour and text on inner segment. made texture much smaller.
added new WIP cloud rocks
added wip clouds to scene, need remoddelling and next texture. Need to work out why dx11 tessellation and displacement aren't working too.
added floating city clouds and temp building
made clouds a lot better, added new cloud elements, working on city scape
removed test material, updated max file and scene
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
resaved cloud_city_building texture
unwrapping spaceship model
textured spaceship_01, exported to cloud city unity scene and animated
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
removed meshes materials folder
added test_court max, to test gameplay modes on, working on test court texturing
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
added and animated sewer hole vent for sewer hole environment/test court
added crumbling platform court and water_jet court to test_scene, exported to unity
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
creating test_court scene, built walls and wooden beams, textured screens
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
continueing to build test court environment
continuing to work on test_map, modelling caterpillar tracks
added caterpillar track machines to test court, rigged and animated
added brackets to test court walls, added raked sand lightmap, combining scene
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
cleaned up court sand lightmap psd
added megafire hose wires to test court
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
tweaked test_court wall positions
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
added tennis bomb ball with shader
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
fixed wrong-sized court, re-exported
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
darkened down wild west court plane