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469 Commits over 486 Days - 0.04cph!

11 Years Ago
samed psd
11 Years Ago
added lighting gradient colours to court controller for cloud city
11 Years Ago
created court main and ring shader with colour control, need to add vertex alpha component
11 Years Ago
cleaned up skybox texture
11 Years Ago
tweaked net shader
11 Years Ago
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
11 Years Ago
tweaked lighting values on metal shaders on cloud city
11 Years Ago
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
11 Years Ago
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
11 Years Ago
added cloud_city shaders to inner_ring, wires and metal_2 commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
11 Years Ago
rotated inner ring so the join isnt in the middle
11 Years Ago
flipped court wear in u and v axis
11 Years Ago
tweaked cloud city court and court dirt maps, made court_wear shader work on cloud city. tweaked dirt value on wild west
11 Years Ago
re-added ring rotator scripts to cloud city rings
11 Years Ago
cleaned up materials. Added new shader for court_inner element, you can now set colour and text on inner segment. made texture much smaller.
11 Years Ago
added new WIP cloud rocks
11 Years Ago
added wip clouds to scene, need remoddelling and next texture. Need to work out why dx11 tessellation and displacement aren't working too.
11 Years Ago
added floating city clouds and temp building
10 Years Ago
made clouds a lot better, added new cloud elements, working on city scape
10 Years Ago
removed test material, updated max file and scene
10 Years Ago
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
10 Years Ago
resaved cloud_city_building texture
10 Years Ago
unwrapping spaceship model
10 Years Ago
textured spaceship_01, exported to cloud city unity scene and animated
10 Years Ago
added temple max
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
removed meshes materials folder
10 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing
10 Years Ago
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
10 Years Ago
added and animated sewer hole vent for sewer hole environment/test court
10 Years Ago
added crumbling platform court and water_jet court to test_scene, exported to unity
10 Years Ago
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
10 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
10 Years Ago
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
10 Years Ago
continueing to build test court environment
10 Years Ago
continuing to work on test_map, modelling caterpillar tracks
10 Years Ago
added caterpillar track machines to test court, rigged and animated
10 Years Ago
added brackets to test court walls, added raked sand lightmap, combining scene
10 Years Ago
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
10 Years Ago
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
10 Years Ago
cleaned up court sand lightmap psd
10 Years Ago
added megafire hose wires to test court
10 Years Ago
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
10 Years Ago
tweaked test_court wall positions
10 Years Ago
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
10 Years Ago
added tennis bomb ball with shader
10 Years Ago
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
10 Years Ago
fixed wrong-sized court, re-exported
10 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
10 Years Ago
darkened down wild west court plane