469 Commits over 486 Days - 0.04cph!
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
re-added clouds to cloud city env
re-added clouds, added incidental animations, tweaked lighting
tweaked glass plane in cloud city court to reflect players correctly
added dylan's explosion to unity
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
tweaked skybox colour, updating lightmap materials
added new wild west geometry to unity. setting up new materials and lighting
added new props, anims and materials to wild west scene, starting on lighting
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
tweaked skybox to be lighter, added alarm light with animations, tweaked lighting on wild west court,
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
added dylan's electric shock and hex effect to deuce
adding water area and new court rocks play area to test court WIP
made court area bigger, added new ground and added new lighting and camera settings
finished court play area, added mats and new textures, adding walls
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
made test court environment steeper to show off background more, moved grass, tweaked water, added buildings
making collision bigger on courts
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
added animated koinobori kites to test court. starting incense burner
added dylan's new effects, added fish and new grass to test court, added incense burners
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials
tweaked normals on cloud city court play surface
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
added net collision to all environments
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
added Dylan's hit effects to 2DFX
fixed holes on cloud city court outer mesh
made swamp court play area and collision larger to fit same size as test court
removed broken rope on raft
made wild west court area larger to fit same size as test court
added cloud city hole collision
removed mesh collider from glass
updated shaderforge version. tweaked cloud city outer court colour
added new targets with animations. viewable in cloud city court
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
added early lava court plane, rocks and lava
added second court half to lava court, working on rocks
added unique rock to lava court
cut in to lava court platforms to make it less uniform
fixed collision on test court