usermatt.icancel
branchrust_reboot/main/artist_pack_dlccancel

87 Commits over 123 Days - 0.03cph!

36 Days Ago
resized artist pack images for steam and added to steam item
37 Days Ago
set paintable reactive target culling distance to 100 from 35
38 Days Ago
correct artist pack icon
38 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
38 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
38 Days Ago
merge from main
43 Days Ago
disabled "lockable" on frames
43 Days Ago
merge from main
43 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
43 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
43 Days Ago
added updated paintball icon
44 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
47 Days Ago
paintable window deploy guide mesh
48 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
48 Days Ago
artist pack description update
48 Days Ago
renamed scrap frames to shutter frames in name and description json
48 Days Ago
added material to baked paintball mesh and added to lodgroup
48 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
48 Days Ago
merge from main
49 Days Ago
set paintable resolution on paintable window again
49 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
49 Days Ago
removed medium frames from craftable and set to hidden
49 Days Ago
made medium frames hidden and uncraftable
49 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
49 Days Ago
moved artist canvas folder to artist_dlc folder
49 Days Ago
artist canvas set up large vehicle on sockets and ground watch
49 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
49 Days Ago
merge from hopper_shader_test
49 Days Ago
cherrypick from 141464
49 Days Ago
set deploy rotation on frames to 90
49 Days Ago
toggled rotate on deploy and after deploy on frames
49 Days Ago
removed large and huge signs from easel capability
49 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
49 Days Ago
artist canvas names to put size at the end
49 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
49 Days Ago
named paintable material on reactive target
50 Days Ago
fixed paintable window collision - thanks elliot.
51 Days Ago
repositioned paintable window collision
51 Days Ago
frame painting resolutions based on current frames
51 Days Ago
fixed crazy deploy size on paintable reactive target
51 Days Ago
added correct collision for window paintable but still cant see paint
54 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
54 Days Ago
disabled off repair on frames
54 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
54 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
54 Days Ago
frame Y values on shutter again
54 Days Ago
scrapframe shutter V values
54 Days Ago
correct Y offset values for shutter frames
54 Days Ago
set goldframe large slots back to 1
54 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting