usermatt.icancel
branchrust_reboot/main/artist_pack_dlccancel

87 Commits over 123 Days - 0.03cph!

3 Months Ago
resized artist pack images for steam and added to steam item
3 Months Ago
set paintable reactive target culling distance to 100 from 35
3 Months Ago
correct artist pack icon
3 Months Ago
XL and XXL frames set to unlootable to stop photoframe ui element
3 Months Ago
tweaked names on some frames so they display correct size (large, extra extra large)
3 Months Ago
merge from main
3 Months Ago
disabled "lockable" on frames
3 Months Ago
merge from main
4 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
4 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
4 Months Ago
added updated paintball icon
4 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
4 Months Ago
paintable window deploy guide mesh
4 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
4 Months Ago
artist pack description update
4 Months Ago
renamed scrap frames to shutter frames in name and description json
4 Months Ago
added material to baked paintball mesh and added to lodgroup
4 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
4 Months Ago
merge from main
4 Months Ago
set paintable resolution on paintable window again
4 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
4 Months Ago
removed medium frames from craftable and set to hidden
4 Months Ago
made medium frames hidden and uncraftable
4 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
4 Months Ago
moved artist canvas folder to artist_dlc folder
4 Months Ago
artist canvas set up large vehicle on sockets and ground watch
4 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
4 Months Ago
merge from hopper_shader_test
4 Months Ago
cherrypick from 141464
4 Months Ago
set deploy rotation on frames to 90
4 Months Ago
toggled rotate on deploy and after deploy on frames
4 Months Ago
removed large and huge signs from easel capability
4 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
4 Months Ago
artist canvas names to put size at the end
4 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
4 Months Ago
named paintable material on reactive target
4 Months Ago
fixed paintable window collision - thanks elliot.
4 Months Ago
repositioned paintable window collision
4 Months Ago
frame painting resolutions based on current frames
4 Months Ago
fixed crazy deploy size on paintable reactive target
4 Months Ago
added correct collision for window paintable but still cant see paint
4 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
4 Months Ago
disabled off repair on frames
4 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
4 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
4 Months Ago
frame Y values on shutter again
4 Months Ago
scrapframe shutter V values
4 Months Ago
correct Y offset values for shutter frames
4 Months Ago
set goldframe large slots back to 1
4 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting