usermatt.icancel
branchrust_reboot/main/artist_pack_dlccancel

81 Commits over 92 Days - 0.04cph!

2 Days Ago
disabled "lockable" on frames
2 Days Ago
merge from main
3 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
3 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
3 Days Ago
added updated paintball icon
3 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
7 Days Ago
paintable window deploy guide mesh
7 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
7 Days Ago
artist pack description update
7 Days Ago
renamed scrap frames to shutter frames in name and description json
7 Days Ago
added material to baked paintball mesh and added to lodgroup
7 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
7 Days Ago
merge from main
8 Days Ago
set paintable resolution on paintable window again
8 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
8 Days Ago
removed medium frames from craftable and set to hidden
8 Days Ago
made medium frames hidden and uncraftable
8 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
8 Days Ago
moved artist canvas folder to artist_dlc folder
8 Days Ago
artist canvas set up large vehicle on sockets and ground watch
8 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
8 Days Ago
merge from hopper_shader_test
8 Days Ago
cherrypick from 141464
8 Days Ago
set deploy rotation on frames to 90
8 Days Ago
toggled rotate on deploy and after deploy on frames
9 Days Ago
removed large and huge signs from easel capability
9 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
9 Days Ago
artist canvas names to put size at the end
9 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
9 Days Ago
named paintable material on reactive target
10 Days Ago
fixed paintable window collision - thanks elliot.
10 Days Ago
repositioned paintable window collision
10 Days Ago
frame painting resolutions based on current frames
10 Days Ago
fixed crazy deploy size on paintable reactive target
10 Days Ago
added correct collision for window paintable but still cant see paint
14 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
14 Days Ago
disabled off repair on frames
14 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
14 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
14 Days Ago
frame Y values on shutter again
14 Days Ago
scrapframe shutter V values
14 Days Ago
correct Y offset values for shutter frames
14 Days Ago
set goldframe large slots back to 1
14 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
14 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
14 Days Ago
merge from main, shader fix
15 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
15 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
15 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
15 Days Ago
scrapframe xxl gibs