usermatt.icancel
branchrust_reboot/main/artist_pack_dlccancel

87 Commits over 123 Days - 0.03cph!

16 Days Ago
resized artist pack images for steam and added to steam item
17 Days Ago
set paintable reactive target culling distance to 100 from 35
17 Days Ago
correct artist pack icon
17 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
17 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
18 Days Ago
merge from main
22 Days Ago
disabled "lockable" on frames
22 Days Ago
merge from main
23 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
23 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
23 Days Ago
added updated paintball icon
24 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
27 Days Ago
paintable window deploy guide mesh
27 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
27 Days Ago
artist pack description update
27 Days Ago
renamed scrap frames to shutter frames in name and description json
27 Days Ago
added material to baked paintball mesh and added to lodgroup
27 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
27 Days Ago
merge from main
28 Days Ago
set paintable resolution on paintable window again
28 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
28 Days Ago
removed medium frames from craftable and set to hidden
28 Days Ago
made medium frames hidden and uncraftable
28 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
28 Days Ago
moved artist canvas folder to artist_dlc folder
28 Days Ago
artist canvas set up large vehicle on sockets and ground watch
28 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
29 Days Ago
merge from hopper_shader_test
29 Days Ago
cherrypick from 141464
29 Days Ago
set deploy rotation on frames to 90
29 Days Ago
toggled rotate on deploy and after deploy on frames
29 Days Ago
removed large and huge signs from easel capability
29 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
29 Days Ago
artist canvas names to put size at the end
29 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
29 Days Ago
named paintable material on reactive target
30 Days Ago
fixed paintable window collision - thanks elliot.
30 Days Ago
repositioned paintable window collision
30 Days Ago
frame painting resolutions based on current frames
30 Days Ago
fixed crazy deploy size on paintable reactive target
31 Days Ago
added correct collision for window paintable but still cant see paint
34 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
34 Days Ago
disabled off repair on frames
34 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
34 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
34 Days Ago
frame Y values on shutter again
34 Days Ago
scrapframe shutter V values
34 Days Ago
correct Y offset values for shutter frames
34 Days Ago
set goldframe large slots back to 1
34 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting