usermatt.icancel
branchrust_reboot/main/artist_pack_dlccancel

87 Commits over 123 Days - 0.03cph!

56 Days Ago
resized artist pack images for steam and added to steam item
58 Days Ago
set paintable reactive target culling distance to 100 from 35
58 Days Ago
correct artist pack icon
58 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
58 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
58 Days Ago
merge from main
2 Months Ago
disabled "lockable" on frames
2 Months Ago
merge from main
2 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
2 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
2 Months Ago
added updated paintball icon
2 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
2 Months Ago
paintable window deploy guide mesh
2 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
2 Months Ago
artist pack description update
2 Months Ago
renamed scrap frames to shutter frames in name and description json
2 Months Ago
added material to baked paintball mesh and added to lodgroup
2 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Months Ago
merge from main
2 Months Ago
set paintable resolution on paintable window again
2 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
2 Months Ago
removed medium frames from craftable and set to hidden
2 Months Ago
made medium frames hidden and uncraftable
2 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
2 Months Ago
moved artist canvas folder to artist_dlc folder
2 Months Ago
artist canvas set up large vehicle on sockets and ground watch
2 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
2 Months Ago
merge from hopper_shader_test
2 Months Ago
cherrypick from 141464
2 Months Ago
set deploy rotation on frames to 90
2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
named paintable material on reactive target
2 Months Ago
fixed paintable window collision - thanks elliot.
2 Months Ago
repositioned paintable window collision
2 Months Ago
frame painting resolutions based on current frames
2 Months Ago
fixed crazy deploy size on paintable reactive target
2 Months Ago
added correct collision for window paintable but still cant see paint
2 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
2 Months Ago
disabled off repair on frames
2 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
2 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
2 Months Ago
frame Y values on shutter again
2 Months Ago
scrapframe shutter V values
3 Months Ago
correct Y offset values for shutter frames
3 Months Ago
set goldframe large slots back to 1
3 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting