branchrust_reboot/main/artist_pack_dlccancel
81 Commits over 92 Days - 0.04cph!
disabled "lockable" on frames
set frame and canvas stacks to 5 to mirror picture frames
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
paintable window deploy guide mesh
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
artist pack description update
renamed scrap frames to shutter frames in name and description json
added material to baked paintball mesh and added to lodgroup
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
set paintable resolution on paintable window again
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
removed medium frames from craftable and set to hidden
made medium frames hidden and uncraftable
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
moved artist canvas folder to artist_dlc folder
artist canvas set up large vehicle on sockets and ground watch
large vehicle layer on sockets and groundwatch for ornate canvasses
merge from hopper_shader_test
set deploy rotation on frames to 90
toggled rotate on deploy and after deploy on frames
removed large and huge signs from easel capability
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
artist canvas names to put size at the end
scrapframes nowdeploy with lowered shutters that raises up after deploy
named paintable material on reactive target
fixed paintable window collision - thanks elliot.
repositioned paintable window collision
frame painting resolutions based on current frames
fixed crazy deploy size on paintable reactive target
added correct collision for window paintable but still cant see paint
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
disabled off repair on frames
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
frame Y values on shutter again
scrapframe shutter V values
correct Y offset values for shutter frames
set goldframe large slots back to 1
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
merge from main, shader fix
set up steam item for artist pack, linked to all items, set up sprays
scrapframe shutter mat tweaks, deleted unused textures
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters