branchrust_reboot/main/artist_pack_dlccancel
81 Commits over 92 Days - 0.04cph!
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
merge from main - added support for transparency on decal shader
more window paintable work
set lightup frames to use standarddecalwithtwo shader again
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
window paintable initial setup , gibs, lods etc
mirror 05 model and collision
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
temp fix to reactive target, set up like frame so paintable works
merge from main to fix gui issue
merge from main - will need manifest rebuilding
moved easel to deployables folder, set up very wip deployable
sequential commit on paintball_gun rename
added underscores to spaces in paintball_gun work files