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326 Commits over 549 Days - 0.02cph!

7 Years Ago
added shop front building components created clothes shop sign and added to scene, working on burger sign corner monument
7 Years Ago
rescaled and shifted test building to show gaps
7 Years Ago
created trim_scene and adding components. testing 3x width building
7 Years Ago
created beep trim textures and materials creating building components system and setting up test building
7 Years Ago
created high poly trim and concrete trim set
7 Years Ago
created mock building placement test scene created low poly ultimate trim mesh
7 Years Ago
checked mm to make sure theyre correct and adjusted lightign ambient slightly
7 Years Ago
added some breakable props to alleyways
7 Years Ago
hid alleyways that do not connect fixed collision on 8b
7 Years Ago
fixed up some street lights that were over alleyways and tidied up some more gaps.
7 Years Ago
patched up holes up to hex 8b
7 Years Ago
added alleyway walls to most hex pieces and added to scene
7 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
7 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
7 Years Ago
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly need to make sparks a particle effect
7 Years Ago
made dust slide particle effect look better, set to world coords with inherited velocity
7 Years Ago
repositioned dust_slide particles to fit truck in scene
7 Years Ago
added hit impacts 1 2 and 3
7 Years Ago
set hex block 5's ground collision to have mesh collider script added hex block 5's mm re-added road and ground lods to hex block 8
7 Years Ago
added explosion and explosion2 effects
7 Years Ago
added front left_ rear left_ front right, rear right wheel dust skid effects
7 Years Ago
dust skid effects are now colour tintable
7 Years Ago
fixed miss-aligned collision on hex 17
7 Years Ago
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
7 Years Ago
added alleyway paving to unity prefabs and rebuilt them
7 Years Ago
added alleyways to 17 and exported
7 Years Ago
created alleyway geo for hexblocks 4-9 and exported
7 Years Ago
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
7 Years Ago
resaved beep vehicle max file
7 Years Ago
cutting in alleyway geo and texturing on hex pieces
7 Years Ago
re-exported default truck 4 with parented anchorpoints
7 Years Ago
parented truck parts to anchors and reexported
7 Years Ago
added truck anchorpoints fixed grill and handles being paintable set all cosmetic pivot points to anchorpoint's pivots
7 Years Ago
optimised cosmetic truck items and re-exported removed 3 wheels so each truck set including default just has 1 wheel
7 Years Ago
reducing polycount on truck_5
7 Years Ago
reduced tri count on beep_truck_cosmetic_items_3
7 Years Ago
reduced polycount on beep_truck_cosmetic_items_2
7 Years Ago
added beep cosmetic variants 2-6
7 Years Ago
adding truck variants to truck scene, rescaled and renamed to fit truck_4
7 Years Ago
working up UI concepts, created default_screen, need to cut up
7 Years Ago
added whats new splash image
7 Years Ago
placed 33 in correct place and hid alleyway buildings
7 Years Ago
unhid alleyway buildings on hex 17 and 8
7 Years Ago
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2 added more mission points fixed non-alleyway walls to be the same distance from road
7 Years Ago
unhid alleyway building on hex 8
7 Years Ago
fixed nav points so they all link up correctly
7 Years Ago
added nav_points to hex blocks
7 Years Ago
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
7 Years Ago
made city smaller, fixed up some holes
7 Years Ago
fixed hex 26 side wall alleys