repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
More character refactoring. Still creating the outward-facing interfaces
7 Years Ago
Verious refactoring magic
7 Years Ago
Mission stuff
7 Years Ago
Mission stuff
7 Years Ago
Interface edit
7 Years Ago
Same as previous
7 Years Ago
Moving stuff to server
7 Years Ago
Moving inventory to server/owner only
7 Years Ago
Inventory start
7 Years Ago
Sync stats fixups
7 Years Ago
Character sync not for humans. Don't waste network bandwidth.
7 Years Ago
Buy/sell
7 Years Ago
NetworkSyncStats. A spinoff from NPCStats
7 Years Ago
The beginnings of item trading
7 Years Ago
The refactor continues
7 Years Ago
Just more of everything
7 Years Ago
More. Started a sort of stopgap PersistentPlayer class solution.
7 Years Ago
Defines
7 Years Ago
Health events. IPlayerHealthEventReceiver
7 Years Ago
More character refactor. IVehicleUser etc
7 Years Ago
car window fix
7 Years Ago
More stuff
7 Years Ago
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
7 Years Ago
Add StartingHealth
7 Years Ago
Add CharacterRole
7 Years Ago
Working on character refactor idea
7 Years Ago
Too many classes. Trying something else.
7 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
7 Years Ago
Really early, basic, totally broken framework for a character class refactor.
7 Years Ago
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
7 Years Ago
Last gang member clears correctly when they leave and the gang disbands
7 Years Ago
Disable What's New screen again for now
7 Years Ago
Fixed error, builds now fail properly.
7 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
7 Years Ago
7 Years Ago
Reduce squatter time from 4 to 3 mins
7 Years Ago
Minor text edit
7 Years Ago
more fixes
7 Years Ago
new gang sign
7 Years Ago
Re-enabled and updated What's New
7 Years Ago
Extra
7 Years Ago
Fix some door duplicate code + a switched a bool that was the wrong way around
7 Years Ago
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
7 Years Ago
Minor edits
7 Years Ago
Adjusted door HP
7 Years Ago
Made door forcing interaction text clearer
7 Years Ago
Door damage. Basic but working.
7 Years Ago
Client door damages passes on to server. Same method as vehicles use.
7 Years Ago
Door opens when HP reaches 0
7 Years Ago
Basic door damage