repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Fix another briefcasey issue
7 Years Ago
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
7 Years Ago
Fix for Paul's updated briefcase being a briefcase for ants.
7 Years Ago
Merging in Bill's cash branch
7 Years Ago
Fixed a couple of places where I checked .price on cash without checking the amount
7 Years Ago
PersistentPerson and gang stuff
7 Years Ago
cash is now $1
7 Years Ago
Removed references to old money items.
7 Years Ago
Cash changes
7 Years Ago
Set the local player in NetworkUser
7 Years Ago
PersistentPerson work that might actually be OK
7 Years Ago
Working on a PersistentPerson thing for persistent shared character data for AI and humans
7 Years Ago
Turned What's New back on
7 Years Ago
Refactoring some of the easy stuff
7 Years Ago
Blah blah, refactoring character
7 Years Ago
Mainly refactoring inventory to simplify
7 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
7 Years Ago
OnDirtyEvent for held items
7 Years Ago
Missed saving a couple of files in the previous commit
7 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
7 Years Ago
Various character refactoring
7 Years Ago
NetworkUser work. Has some issues
7 Years Ago
NetworkUser stuff
7 Years Ago
Input stuff
7 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
7 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
7 Years Ago
Moving things around
7 Years Ago
Trading
7 Years Ago
Motor fixes
7 Years Ago
7 Years Ago
7 Years Ago
Mission user
7 Years Ago
Eye direction
7 Years Ago
More interactable stuff
7 Years Ago
7 Years Ago
NPC Interactable
7 Years Ago
Interaction
7 Years Ago
Various stuff
7 Years Ago
Another rename
7 Years Ago
Renaming things
7 Years Ago
Fixed motor init
7 Years Ago
Visual sets
7 Years Ago
Model and hitbox for owner and proxy
7 Years Ago
Merge latest from Main
7 Years Ago
Character motor
7 Years Ago
SetCharacterMode
7 Years Ago
PersistentPerson cleanup + more
7 Years Ago
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
7 Years Ago
Refactoring for persistent player stuff
7 Years Ago
Cleaning stuff up