repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Set gang leader as owner on gang buildings
7 Years Ago
Gangs can exist with no leader now, some minor edits to support that
7 Years Ago
Server/client fix for debug gang creation
7 Years Ago
Adding spawning in the new type of gang buildings
7 Years Ago
Gang buildings on testmap_smaller
7 Years Ago
Auto-create a debug gang and join it if there aren't any gangs, so test maps etc can still be used
7 Years Ago
Grey out gang selection buttons when the gangs don't exist, instead of erroring out
7 Years Ago
Disable What's New
7 Years Ago
Renamed MissionInstance to AvailableMission to improve clarity
7 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
7 Years Ago
Fixed ladder code. My changes to support multi-part ladders evidently got accidentally lost in the mega-merge on changeset #3425.
7 Years Ago
Disabled mission character glow for now to remove the "outline ghost" issue
7 Years Ago
Fixed double send of mission data. Apparently when a coroutine is started, the reference to it doesn't actually become null until the next frame. Who knew? Also added an outline renderer prevention against double adds.
7 Years Ago
Added an unrelated missing #if CLIENT flag
7 Years Ago
Added missing #if SERVER flag
7 Years Ago
Mission payout edit
7 Years Ago
Item rename so there aren't two different things both called "Table"
7 Years Ago
Made mission payouts clearer
7 Years Ago
Fixed delivery missions paying extra
7 Years Ago
Merge bugfix
7 Years Ago
NPC vis fix
7 Years Ago
Fixed playtest InfoMessage bug reported by Ryleigh.
7 Years Ago
Fixed proxy characters flicking out of view when standing in doorways, but I had to add an extra raycast per character.
7 Years Ago
Merge my character refactor changes
7 Years Ago
Merging character refactor changes
7 Years Ago
Merge minor Character cleanup to trunk
7 Years Ago
Fix for error if player gets a welfare notification right as they die.
7 Years Ago
NPC inventory no longer needs to sync to clients at all. I needed to change how ammo is sourced so that the item doesn't need to be created for the HeldItem - it's now just a prefab reference on the HeldItem gun, which will lose support for using multiple ammo types in the same gun, but we don't do that anyway.
7 Years Ago
NPC work
7 Years Ago
Removed ability to create gang. Removed ability to create emblem.
7 Years Ago
Added map grid ref overlay
7 Years Ago
Reverting new changes that have been moved to the branch.
7 Years Ago
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7 Years Ago
gang hq
7 Years Ago
Merge in the latest from Main.
7 Years Ago
Fixed player damage not working
7 Years Ago
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
7 Years Ago
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
7 Years Ago
Gang buildings are no longer spawned randomly.
7 Years Ago
Gang hq. Gang buildings will spawn differently.
7 Years Ago
Doing the same thing to inputs - Moving from the base Character to the server and owner, removing references from proxy.
7 Years Ago
Continuing to refactor things out of the general character into more specific sub-areas. Motor this time.
7 Years Ago
Moved Eyes
7 Years Ago
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.
7 Years Ago
7 Years Ago
Various refactoring
7 Years Ago
Experimenting with Character interfaces
7 Years Ago
Made What's New screen actually work
7 Years Ago
Merging in the latest from Main
7 Years Ago
Add the amount of an item to dropped items