repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Merging in NPC interaction branch.
7 Years Ago
Interaction bugfix. Occupied text shows again.
7 Years Ago
Fixing interaction issues.
7 Years Ago
Changed INetworkUser into INetworkCharacter for increased clarity
7 Years Ago
Label prefab edits
7 Years Ago
Label fade transitions
7 Years Ago
Simpler label system. Should've done this originally.
7 Years Ago
Some label jankiness reduction
7 Years Ago
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
7 Years Ago
Set player name labels to match the NPC ones
7 Years Ago
NPCs have name labels
7 Years Ago
NPC names set and synced to clients
7 Years Ago
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
7 Years Ago
Added random name generator. Not actually used yet.
7 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
7 Years Ago
Nav obstacles for all props except beds.
7 Years Ago
Did I turn NPCs off? Turning them back on.
7 Years Ago
Cleaned up warnings
7 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
7 Years Ago
NetworkPlayer -> NetworkUser rename fixes
7 Years Ago
Rebuilt protobuf with merged magic.
7 Years Ago
Merging in character active/inactive branch
7 Years Ago
Make sure we send character data when subscribers and groups change
7 Years Ago
Remove eye network stuff, it can all be sent in character state
7 Years Ago
Removed unnecessary comment
7 Years Ago
Replication problems.
7 Years Ago
Client destroys all prefabs and non globals
7 Years Ago
Made NetworkEntity inspector look nice.
7 Years Ago
Client doesn't get to do any generation or level loading in listen server mode.
7 Years Ago
merge with main
7 Years Ago
Merged with networkuser branch
7 Years Ago
Updated proto
7 Years Ago
Renamed all variables that I could see.
7 Years Ago
Renamed scripts
7 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
7 Years Ago
fixed crouch animations floating above ground
7 Years Ago
Fixed weird character hovering on player_motor bug
7 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
7 Years Ago
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
7 Years Ago
player plays shooting animation when sprinting + shooting
7 Years Ago
Renamed main NetworkPlayer classes to NetworkUser
7 Years Ago
.
7 Years Ago
merge
7 Years Ago
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
7 Years Ago
Fixed death code failing if the owner player wasn't connected.
7 Years Ago
Working on active/inactive character states. Bit broken currently
7 Years Ago
Merge
7 Years Ago
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
7 Years Ago
Return of the third-person view.
7 Years Ago
fixed jump not playing when character is unarmed