repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Unity 2017 upgrade
7 Years Ago
Minor door fix
7 Years Ago
Merge with 2017 update
7 Years Ago
Updated JenkinsFile
7 Years Ago
Doors seem to be fixed
7 Years Ago
Unity2017 - door playables not working.
7 Years Ago
Disabling all outline glow FX until the Unity bug is fixed
7 Years Ago
Minor edits
7 Years Ago
Fixed mouse in payphone UI.
7 Years Ago
Payphones have a collider + enter the prop KD tree correctly
7 Years Ago
Mission UI stuff
7 Years Ago
UI work
7 Years Ago
Working on mission info HUD thing
7 Years Ago
Arrow edits
7 Years Ago
Arrow is better, faster, smoother
7 Years Ago
Minor tweaks
7 Years Ago
Nav arrow is cooler
7 Years Ago
Mission navigation arrow thing
7 Years Ago
Payphone interaction fix
7 Years Ago
Mission instance data gets to the client
7 Years Ago
Close the payphone interface entirely when accepting a mission
7 Years Ago
Mission task target work
7 Years Ago
Restructuring mission tasks
7 Years Ago
7 Years Ago
Mission task work in progress. And adding mission target indicator to the game map
7 Years Ago
Map button wasn't working. Added it.
7 Years Ago
Camera fix, getting settings back to how they were
7 Years Ago
Various mission work
7 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
7 Years Ago
Working out a framework for running missions, somewhat based on Bill's original work
7 Years Ago
The second fix.
7 Years Ago
The first of the promised "fixes"
7 Years Ago
Mission accept/decline and other mission work. Needs a couple of fixes.
7 Years Ago
Merging glow effect back into the mission branch.
7 Years Ago
Caching outline effect reference in MissionManager
7 Years Ago
Payphone glow handling the fact that payphones spawn in and out on the Client.
7 Years Ago
Glow effect work
7 Years Ago
Bootstrap scene edit
7 Years Ago
Disable glow after user interacts for the first time after connecting
7 Years Ago
Little bit extra
7 Years Ago
Outline FX work
7 Years Ago
Payphone glow effect work + mission instance rename.
7 Years Ago
Central mission manager work. Payphone mission lists expire and update, with missions changing every few hours.
7 Years Ago
Better way to handle phone numbers for missions. Global list, guaranteed unique + out of range protection. Still need to integrate with payphones.
7 Years Ago
- WorldTimeManager init order fix. Previously when in editor, two WorldTimeManagers would get created, breaking things. Also added protection against this. - WorldTimeManager repeating schedule fix. Sometimes events were getting rescheduled such that they'd be scheduled for the same day by mistake, ending up in the past and never triggered. - WorldTimeManager removed check every update for expired events, instead preventing events from being created in the past in the first place. Events that fire are removed, so none end up in the past.
7 Years Ago
Build name
7 Years Ago
Merging fixes and stuff.
7 Years Ago
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
7 Years Ago
Switching the buildinfo file location back
7 Years Ago
World time merge