repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
.
6 Years Ago
Fix.
6 Years Ago
Merge
6 Years Ago
Race map
6 Years Ago
Tweaking things. Increased car top speed a bit
6 Years Ago
Road corner still had apocalypse trash on. Disabled.
6 Years Ago
Racetrack level work + merge from Main
6 Years Ago
File didn't add
6 Years Ago
Only show the spectator switch info when there's actually someone else to switch to
6 Years Ago
Racetrack map initial commit
6 Years Ago
Merge from Main into race mode branch
6 Years Ago
Quick test
6 Years Ago
Testing performance
6 Years Ago
Trying to limit chat spam
6 Years Ago
Some optimisations to item drops.
6 Years Ago
...
6 Years Ago
Entities use a hashed assetid
6 Years Ago
Remove game mode colour curves setting since it's no longer used.
6 Years Ago
Reduce max show killer time a bit
6 Years Ago
New 99 bots game mode for testing
6 Years Ago
Bugfix for setting building unit owner
6 Years Ago
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
6 Years Ago
Just a little proof-of-concept. Tell the client when we've finished initial sync of global and nearby NetworkEntities, to allow for cross-referencing between them without a chance of some not yet being there. Anything on the client could register to BaseNetworkMessageType.InitialSyncComplete to get the message.
6 Years Ago
Removed 800+ draw calls per frame due to fucking motion vectors.
6 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
6 Years Ago
UI edit
6 Years Ago
Emblem UI edits
6 Years Ago
Added support for tem emblems in the HUD. Added to some game modes.
6 Years Ago
Minor game mode edit
6 Years Ago
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
6 Years Ago
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
6 Years Ago
ID
6 Years Ago
cherry pick
6 Years Ago
Removed motion vectors from a bunch of stuff.
6 Years Ago
IDs for snapshots
6 Years Ago
Increase times a little for death cam
6 Years Ago
Merging death cam and spectator branch back into main
6 Years Ago
Cleanup
6 Years Ago
Map ally exit
6 Years Ago
Fixed character label text colours while you don't have a character
6 Years Ago
Arguably better solution for spectate overlay UI
6 Years Ago
Improving things...
6 Years Ago
Some UI stuff, but not very happy with this solution.
6 Years Ago
Work on adding UI stuff. Not complete.
6 Years Ago
Bug fix
6 Years Ago
Death cam magic
6 Years Ago
Fix ordering issues when starting to spectate
6 Years Ago
Fix death cam not stopping properly on respawn
6 Years Ago
If a player respawns while we're in vantage point mode, automatically retarget to them
6 Years Ago
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.