repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Refactoring location events, removing a bunch of code
6 Years Ago
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
6 Years Ago
Editor/testing updates
6 Years Ago
Some protection for running race mode on maps that don't really support it
6 Years Ago
Checkpoint text update
6 Years Ago
Vehicle checkpoint trigger mode
6 Years Ago
Improved ragdoll creation
6 Years Ago
Added Ragdolls
6 Years Ago
Character in, T posting around
6 Years Ago
Added the rig, clothes etc.
6 Years Ago
added BuildingTest to probuilder scene with some modular test wall prefabs
6 Years Ago
Fixes, UI work, various lesser magic
6 Years Ago
Location events fix
6 Years Ago
Checkpoint sequence
6 Years Ago
Checkpoint nav arrows
6 Years Ago
Fixed some issues with character location detection. Checkpoints now work properly in buildings and in listen server mode.
6 Years Ago
Vantage points for racetrack spectators
6 Years Ago
Added Facepunch.Skeleton
6 Years Ago
Deleting...
6 Years Ago
Deleted a LOT of stuff
6 Years Ago
Removed lots of old scripts that deal with player models.
6 Years Ago
Don't need old RPC
6 Years Ago
Checkpoint FX edit
6 Years Ago
Finally got checkpoints activating properly sorted
6 Years Ago
Checkpoint stuff. Server checkpoint is telling client checkpoint to activate too early though and it's not working. Working on it.
6 Years Ago
Removing object pool checker for now as there are no pools to check anymore
6 Years Ago
Check a little less often
6 Years Ago
Checkpoint work
6 Years Ago
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
6 Years Ago
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
6 Years Ago
Starting on checkpoint stuff
6 Years Ago
Merge in from main
6 Years Ago
Line endings only
6 Years Ago
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
6 Years Ago
Adding a note for a TODO bug
6 Years Ago
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
6 Years Ago
Remove old conflict file
6 Years Ago
Merge in the latest from Main
6 Years Ago
Cleanup
6 Years Ago
Remove debug
6 Years Ago
Checkpoint gen tweaks
6 Years Ago
Random checkpoint gen edit
6 Years Ago
Checkpoint meterial fix
6 Years Ago
Mostly checkpoint stuff
6 Years Ago
Removed logs
6 Years Ago
fix
6 Years Ago
Circular dependency detection
6 Years Ago
merge
6 Years Ago
Possible fix for reconnection problems.
6 Years Ago
Lots of fussing around with checkpoints. Also added a new vehicle checkpoint for the end point, that vehicles will need to reach.