repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Renamed class, closing ui ends a call, you can no longer call yourself, stopped dial sound when not dialing.
7 Years Ago
Merge
7 Years Ago
All payphone missions working again with the refactored mission system
7 Years Ago
Refactoring the mission system to allow the extra nuance gang missions need. Tasks can now have certain parameters set that are ScriptableObjects themselves, which simplifies the number of different task types we'll need.
7 Years Ago
Phone sounds
7 Years Ago
Fixed map close on M
7 Years Ago
Phone serialization and client and server error fixes.
7 Years Ago
Phone
7 Years Ago
Phone
7 Years Ago
merge
7 Years Ago
Missions
7 Years Ago
More
7 Years Ago
Delivery mission task work
7 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
7 Years Ago
Shared context mission work
7 Years Ago
Improved some mission parameter stuff
7 Years Ago
Bug fixes and stuff
7 Years Ago
Making item receive task able to drop items into gang safes and so on
7 Years Ago
merge
7 Years Ago
Phone can kind of send messages to another phone now.
7 Years Ago
Phone progress
7 Years Ago
Gang missions
7 Years Ago
More work on gang mission stuff. Non-functional at present
7 Years Ago
Starting on how the gang missions will be created and work with each other
7 Years Ago
Just adding notes about missions sort of as a plan
7 Years Ago
Item drop task.
7 Years Ago
Working on gang mission tasks
7 Years Ago
Phone almost ready to start to make calls.
7 Years Ago
Changed the way the fists icon works.
7 Years Ago
Better events system for gang missions
7 Years Ago
Gangs fully implement IMissionUser and sync mission info to clients.
7 Years Ago
Trying to hook phones up.
7 Years Ago
Phone item linking
7 Years Ago
Refactored the mission system to support multiple players attempting the same mission. Gangs will be IMissionUsers (like players are for individual missions), with every member of the gang considered a mission runner.
7 Years Ago
Gang mission system initial commit
7 Years Ago
Moved mission payphone stuff into a sub-component of the mission manager
7 Years Ago
Removed hole cutters on boarded windows since I kept getting invisibly shot through them
7 Years Ago
Fixed RPC ordering issue causing gang drug sell zones to not show up anymore
7 Years Ago
Phone
7 Years Ago
Fix NRE on client when new players spawn into gang building, due to sync delays. Also set gang colours on gang spawn lots
7 Years Ago
Better door interaction
7 Years Ago
Fixed door damage bug on client
7 Years Ago
Added missing #SERVER flag to cellphone
7 Years Ago
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
7 Years Ago
cell phone
7 Years Ago
Phone
7 Years Ago
Cellphone mockup
7 Years Ago
Remove ability to take over gang houses. Can still take over personal units.
7 Years Ago
Fixed door hitbox issues
7 Years Ago
Removed gang Founder references since they're created at startup now with no founder.