159,948 Commits over 4,566 Days - 1.46cph!

13 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
13 Years Ago
Entity position ticking (no lerp yet)
13 Years Ago
'Using' now opens menus as you would expect
13 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
13 Years Ago
Missing from previous commit
13 Years Ago
Removed debug
13 Years Ago
Possiblish 64bit fix
13 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
13 Years Ago
Added some bushes
13 Years Ago
Added some trees
13 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
13 Years Ago
Added a few trees to testlevel
13 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
13 Years Ago
Added Water
13 Years Ago
Fixes for compiling, added compile all
13 Years Ago
Lets not open the folder every compile
13 Years Ago
Added prereq folder - for libraries that need to be added to builds
13 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
13 Years Ago
Copy pre-reqs
13 Years Ago
Filename fixes
13 Years Ago
More filename fixes
13 Years Ago
Splashscreen/Icon
13 Years Ago
This shouldn't have been checked in
13 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
13 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
13 Years Ago
Replace SSOA with AO - which is much much faster
13 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
13 Years Ago
Server now calls EndAuthSession when client disconnects
13 Years Ago
Added server console window for -batchmode mode
13 Years Ago
Server crash - following a hunch
13 Years Ago
Still crashing with no gfx card, retrying
13 Years Ago
Brute debugging
13 Years Ago
server_console prefab was BULLSHIT (!)
13 Years Ago
Server browser functions (incomplete)
13 Years Ago
Menu Tweaking
13 Years Ago
Server Browser fixes
13 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
13 Years Ago
Didn't save until I exited - empty prefab
13 Years Ago
Shit server names
13 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
13 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
13 Years Ago
Networking now provides own UIDs
13 Years Ago
WorldItem (and deployable) now spawns, networks properly
13 Years Ago
Refactoring item system for simplicity
13 Years Ago
More refactoring - this one breaks everything :)
13 Years Ago
Refactoring, simplification
13 Years Ago
Ignore OS X .DS_Store files
13 Years Ago
Module message (client -> server)
12 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
12 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file