243,633 Commits over 3,898 Days - 2.60cph!

10 Years Ago
rig updates added to VM_rig_AW
10 Years Ago
updated player rig file
10 Years Ago
deleted _ML version of viewmodel rig, recreated as default with no suffix
10 Years Ago
renamed my old viewModel rig
10 Years Ago
Time of Day update to 2.0.8
10 Years Ago
Merge from main
10 Years Ago
Code refactoring and formating
10 Years Ago
Renamed AI test scene and added danger test
10 Years Ago
Added AIAvoidDanger behaviour
10 Years Ago
Added AIDanger component
10 Years Ago
Added danger info struct
10 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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10 Years Ago
Windows Build 19
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10 Years Ago
Windows Build 18
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10 Years Ago
Windows Build 17
10 Years Ago
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include: - renaming the hierachy - removing weapon bones - adding l & r prop bones - adding eyes/jaw & penis bone - repositioning ankle bones
10 Years Ago
Fixed terrible performance issue
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10 Years Ago
Windows Build 16
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10 Years Ago
Windows Build 15
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10 Years Ago
Windows Build 14
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10 Years Ago
VPK Build 7
10 Years Ago
Model source
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10 Years Ago
Windows Build 13
10 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
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10 Years Ago
Windows Build 12
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10 Years Ago
Linux Build 10
10 Years Ago
Tweaks to better observe server query NRE
10 Years Ago
Merge from main branch
10 Years Ago
AI test scene cleanup
10 Years Ago
Added configurable punishment value to AI obstacles
10 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
10 Years Ago
Beautified AI test scene
10 Years Ago
Made AI movement less insane
10 Years Ago
Tweaked context map default parameters and decision making
10 Years Ago
Added AI waypoint follow script
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10 Years Ago
Windows Build 11
10 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
10 Years Ago
Added missing map icons ( test commit )
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10 Years Ago
Windows Build 10
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10 Years Ago
Windows Build 9
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10 Years Ago
Windows Build 8
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10 Years Ago
Windows Build 7
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10 Years Ago
Windows Build 6
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10 Years Ago
Windows Build 5
10 Years Ago
Steamworks vdf's
10 Years Ago
10 Years Ago
Fix for PushTableFromTrace compile errors
10 Years Ago
Adding missing Library folder
10 Years Ago
Fixed hatchet throwing NRE's
10 Years Ago