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17,380 Commits over 1,338 Days - 0.54cph!

3 Years Ago
Basic wheel tool
3 Years Ago
Fixed menu commands not working
3 Years Ago
Compile fix
3 Years Ago
Each context has its own ConsoleSystem Merge branch 'master' of sbox Cleanup
3 Years Ago
Check if entity is valid before taking damage using gun
3 Years Ago
Add ModelEntity.RenderColor
3 Years Ago
Thruster effects
3 Years Ago
Disable solid collisions on attached thrusters
3 Years Ago
Add (temp?) post physics callback so forces can be applied to thruster
3 Years Ago
Replicated vars via stringtable
3 Years Ago
Tweaked double jump noclip ConVar/Cmd cleanup pass Merge branch 'master' of sbox
3 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
3 Years Ago
Better place to call IFrameUpdate physbeam update
3 Years Ago
Rotate thruster ghost to hit normal
3 Years Ago
Fix weapons creating HUD elements for other players :S Merge branch 'master' of sbox
3 Years Ago
Add tool_thruster
3 Years Ago
View rect in ViewDesc Add a bunch of properties to transitions Delete unused Zoom viewport and ingame UI in console Merge branch 'master' of sbox
3 Years Ago
add thruster model
3 Years Ago
PhysicsBody.SetMinSolverIterations
3 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
3 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
3 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
3 Years Ago
Ingame console thread safety
3 Years Ago
Added Trace.UseHitboxes()
3 Years Ago
Moving WalkController to base, cleaning up Commented out SkeletonInstance assert that triggers on player leave
3 Years Ago
Update physgun_freeze.vpcf_c
3 Years Ago
Freeze effect Merge branch 'master' of sbox Physgun freeze
3 Years Ago
Only transfer yaw to grabbed object. Disable angular spring when not rotating to make grabbed object more stable. Decreased rotation speed.
3 Years Ago
Added IsValid checks for PhysicsBody, PhysicsJoint
3 Years Ago
Don't pass Mousewheel down to player when grabbing with physgun
3 Years Ago
Lock view when rotating
3 Years Ago
Physgun cleanup
3 Years Ago
Added ModelEntity.RenderAlpha Gib fade Merge branch 'master' of sbox
3 Years Ago
Fix the math for physgun rotating
3 Years Ago
Trace result returns hitbox index DamageInfo carries HitBox and HitBody Prop applies force, gibs Merge branch 'master' of sbox
3 Years Ago
Add freezing to physgun
3 Years Ago
Added ModelEntity.OnNewModel( model ) Added Prop entity, gets health from model's prop_data when model changes
3 Years Ago
Update ci.yml
3 Years Ago
Disable all the DebugOverlay.Line's that now work
3 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
3 Years Ago
Fixed Physgun effect errors
3 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
3 Years Ago
Update ci.yml
3 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
3 Years Ago
Rebuild All Physgun light
3 Years Ago
Don't commit these now we're compiling them in sbox_game
3 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
3 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
3 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
3 Years Ago
Reduce interp by default