branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

3 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
3 Years Ago
Added "Standard Refraction With Fog" shader that works exactly like "Standard Refraction" but adds additional fog to anything that is visible through the transparent object
3 Years Ago
Toned down base water wiggle a bit.
3 Years Ago
Removing debug log
3 Years Ago
Added pathfinding for valid boat path to fishing villages when considering spawn positions
3 Years Ago
Moved fishing villages into their own folder to separate their spawning from harbors (helps both harbors and fishing villages at finding spawn positions)
3 Years Ago
Added support to PlaceMonuments to check a valid path to the open ocean when choosing a spawn position (through adding TerrainPathConnect to the relevant monument)
3 Years Ago
Disabled projectors on the moonpools for testing.
3 Years Ago
steel shelves variant files, colliders for the new shelves
3 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Years Ago
More friction for the subs on land
3 Years Ago
Let the subs know that they really shouldn't be able to apply thrust at all if they're on land
3 Years Ago
Refactored the sub's water checks. Simplified a bit.
3 Years Ago
Submarine editor fuel
3 Years Ago
Give submarines 50 starting fuel when purchased or spawned. Added the methods that the boat shop uses to all applicable vehicle types.
3 Years Ago
Cherry pick materials fix
3 Years Ago
Fixed sub still turning if rudder input was held when the player dismounted
3 Years Ago
Change sub steering swap threshold to not be at zero, so it doesn't waver when doing zero-speed turns
3 Years Ago
Fix turning sometimes kind of locking up in the subs. Need to implement this better
3 Years Ago
Subs can now get the correct depth under a water surface, even when that surface is a moon pool that's directly above them under the water
3 Years Ago
Use ConVar.Mesh.quality instead of the somewhat deprecated QualitySettings.lodBias
3 Years Ago
Have the max sub external FX distance take LODBias into account
3 Years Ago
Slow the sub down a little
3 Years Ago
Don't show sub FX beyond 100m away
3 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
3 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
3 Years Ago
Fix water surface collision plane rotation. Remove my old prop bubble FX.
3 Years Ago
Some more submarine FX hook-up work. Also now handling the situation where if you Play() a particle system, then Stop() it, then Play() it again, new particles won't play until all the particles from the previous playing state have run out. Continue playing the particles and start/stop just the emitters.
3 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
3 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
3 Years Ago
dressing backup extra shelf variant, related prefabs
3 Years Ago
Layer shuffling to stop caustics leaking everywhere
3 Years Ago
dressing backup
3 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
3 Years Ago
Fixed lab door clipping edge case
3 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
3 Years Ago
dressing backup
3 Years Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
3 Years Ago
Control panels progress / Added WIP meshes and prefabs
3 Years Ago
Forced advanced buoyancy check if more than 10m underwater
3 Years Ago
merge from controlchair
3 Years Ago
dressing backup
3 Years Ago
Steel toilet furniture skin work
3 Years Ago
Some models fixes - visual issues
3 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
3 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
3 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
3 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
3 Years Ago
Added sun and moon underwater god ray color overrides
3 Years Ago
Module filler prefabs - skin variants