33,693 Commits over 4,140 Days - 0.34cph!
Fixed window bars not deploying
Increased overall brightness of the night with full moon
Added climate prefab to TestLevel
Theoretical fix for invisible players
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Made iso noise more subtle
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
fixed the water splashes (they don't glow in the dark anymore)
Fixed stability system not marking some surrounding blocks as dirty
Some Clientside profiling
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Fixed default ragdoll parts
Removed debug line drawing
fixed a bunch of melee attacks that were showing missing polygons
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
Improved the wolf attack animations
Layer culling tweaks
Enforce building skin layer
Optimizations and error fixes
Tweaked performance report
Another dumb player spawn fix
tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
Decal shader
Perf/Memory tweaks
Fixed reporting the same crash twice
Added Ionic.Zip dependancies
Never wound while sleeping
bleeding stops when wounded
Dead players provide no comfort
Sleeping players add half comfort
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
merge from main/riversound
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
New repair bench check in.
Merged decals branch to main
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
building damage particle giblets ( wood / stone / metal )