branchrust_reboot/maincancel

33,674 Commits over 4,140 Days - 0.34cph!

5 Hours Ago
merge fix_invoke_handler_errors to main
head_lookdown_debug -> main
Today
merge fix_hp_post_restart to main
Today
merge from decor_lighting_dlc
Today
merge from crafting_search_improvements
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
Today
merge from canyon-fog-fix
Today
merge glass_fix_resourcerefs to main
Today
Merge fixes from /indirect_instancing
decor_lighting_dlc -> main
Today
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Today
merge from decor_lighting_dlc
Today
merge from ui_mipmaps_fixes
Today
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
Today
merge from decor_lighting_dlc
Today
merge fix_static_respawn_areas to main
Yesterday
merge from ui_mipmap_fixes
Yesterday
merge from decor_lighting_dlc
Yesterday
Fix server restart warning NRE
Yesterday
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from decor_lighting_dlc
Yesterday
gunshot_network_range_improvements -> main
Yesterday
merge from vclouds_default_enable
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from vclouds_default_enable
Yesterday
syncvar_load_fix_2 -> main
Yesterday
syncvar_loading_fix -> main
Yesterday
Merge from /indirect_instancing
Yesterday
merge /main/glass_fix_resourcerefs to main
Yesterday
Ensure the deferred indirect lighting active property flag gets set in builds
Yesterday
merge from ui_mipmaps_fixes
Yesterday
merge from decor_lighting_dlc
Yesterday
Merge Indirect Instancing
Yesterday
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from buried_item_null_checks
Yesterday
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
Yesterday
Merge from foliage_instancing
Yesterday
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
Yesterday
merge from pilot_hazmat_dlc
2 Days Ago
Merge from s2p_flatten
2 Days Ago
merge static field reset code gen improvements back to main.
2 Days Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
3 Days Ago
merge from vclouds_default_enable
3 Days Ago
gunshot_network_range_improvements -> main
3 Days Ago
merge from skinviewer_boots_fix
3 Days Ago
decor_lighting_dlc -> main
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
merge from decor_lighting_dlc