branchrust_reboot/maincancel

34,801 Commits over 4,505 Days - 0.32cph!

2 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
3 Hours Ago
merge from fix_reload_anim
3 Hours Ago
merge from sculpt_admingui_fix
4 Hours Ago
merge from unixtimestamp_boundary_fix
5 Hours Ago
merge from hackweek_parented_ddraw
5 Hours Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
5 Hours Ago
Merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments
Today
merge from PlayerMaintainedMonuments
Today
Phrase update
Today
merge from fix_workshop_list_height
Today
merge from game_room_dlc
Today
single shot gun trap world model + lods hooked up to .item
Merge from PlayerMaintainedMonuments
Today
merge from sculptures
Today
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Merge from PlayerMaintainedMonuments
merge from Fixed SmallBackpack Workshop Model
Today
merge from sculptures
Today
merge from aiming_module_rename
Today
Merge from foliage_displacement_alloc_fix
Today
merge from spray_sorting
Today
Merge from satellite_crash
Today
Merge from apartment_terminal_postfx_fix
Today
merge from fix_json_registration -> main
Today
merge from masterkey -> main
Today
merge from f1menu_blur_fix #2
Yesterday
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
Yesterday
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
Yesterday
merge from f1menu_blur_fix
Yesterday
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
Yesterday
Merge from satellite_crash
Yesterday
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
Yesterday
adjusted satellite crate lod transition distances so they dont cull too quickly
Yesterday
Merge from satellite_crash
Yesterday
Merge from satellite_crash
Yesterday
Removed an old leftover horse debug log
Yesterday
merge from PlayerMaintainedMonuments
Rin
Yesterday
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Yesterday
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
Yesterday
Merge from satellite_crash
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
game_room_dlc -> main
Yesterday
merge from sails_culling_fix
Yesterday
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Yesterday
Merge from satellite_crash
Yesterday
Merge from satellite_crash
Yesterday
Fix a missing physics impact material on wood planks used in the water producer
Yesterday
Merge from satellite_crash
Yesterday
Compile fix