123,794 Commits over 4,171 Days - 1.24cph!
3rd person animations for Howling like a wolf
Added separate rain and snow getters to the climate class
Added rain drop camera overlay when looking straight up while it's raining
Removed creepy ghost box that was following me around on CraggyIsland
Added placeholder rain sounds
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Fixed bootstrapping taking a very long time on OSX
Tweaked weather transition speeds
Added wind intensity range to ambience
Forgot the implementation of the ambience wind intensity check
Distant gunshots and explosions round 2
Only calculate the distant sound crossfade on sound init for now
merge from main/distantbooms2
tweaked animal animation speeds.
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay takes water and wetness into account
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Dropped items combine and stack on collision
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Refactoring, cleanup and fixes
Reset IdleDestroy timer on dropped items when stack added
Fixed wooden storage lock fuclups
Fixed dropping items between the grid in loot panels
Fixed warnings
Do a assetdatabase refresh before generating manifest
Fixed rain drop impacts sometimes being spawned midair
Increased rain and fog chance
Enforce fog when rain reaches a certain strength
Optimized rendering 7,457 bows at the map's origin for Battle Royale
tweaked the semi_auto pistol animations
Spears/Arrows stuck in objects will now fall out when object is destroyed
Fixed bow (and probably a bunch of other stuff)
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Test for spears/arrows dropping from destroyed parents