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142,146 Commits over 4,413 Days - 1.34cph!

17 Minutes Ago
Lighting progress
3 Hours Ago
More WIP changes
3 Hours Ago
Another attempt at a fix
3 Hours Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
3 Hours Ago
Updated door animaiton and animator scale to be -0.5 on close again
4 Hours Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
4 Hours Ago
Lighting progress
4 Hours Ago
Fixing floating screws for industrial door mesh
5 Hours Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
5 Hours Ago
Wire tool tests
5 Hours Ago
Add apartment bed entity to medium apartment
5 Hours Ago
Create apartment bed entity
5 Hours Ago
remove passthrough from twitch rivals computer desk
5 Hours Ago
Add single locker entity to small apartment
5 Hours Ago
Make variant of locker loot panel for the single locker
5 Hours Ago
Adjust door chainlink colliders to overlap like they do on original garage door
5 Hours Ago
Add single width locker entity for the small apartment
5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
Setup various things on the door prefab for the new skinned mesh renderer
5 Hours Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
5 Hours Ago
Adding industrial torch work model fbx
5 Hours Ago
set attachment anchor on C4 HeldEntity prefab
6 Hours Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
6 Hours Ago
apartment fridge
6 Hours Ago
Adding industrial torch rig
6 Hours Ago
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Merge from main
Today
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Today
subtract pickup changes
Today
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Today
Fix playable NREs when a player dies on mortars
Today
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
Today
anim updates to new 00 sweep and attack animations
Today
Merge from subtract_new_navmesh
Today
Merge from main
Today
Fixed wire isolation not working on player boats
Today
Add chest offset IK, enable it for mortar to fix clipping issues
Today
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Today
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Today
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Today
Restored chippy arcade assets filtering mode
Today
merge from workbench_upgrades
Today
wb2 fix for the fix
Today
Save the last open category in F1 items and vehicles tabs
Today
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update