141,890 Commits over 4,413 Days - 1.34cph!
Merge from workbench_upgrades
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Add clearance check convar
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
wip provent building changes
Redo clearance zones, fucked it last time.
Tweak wb2 clearance volumes
Client-side fix for removing upgrades when clearance blocked.
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer
Fixes electric furnaces emission issues after loading a skin
Assign name and description keys to the base barrel and shelves items
Moved mortar slightly ealier in tech tree, ammo research costs lowered
added anti vechicle dmg to mortars basic and fragment, basic stronger
mortar deployment improvements
Improved colliders more accurate, can not longer be shot through, better pickup
prevent mortar deployment under water
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
merge from cubemap_ui_optims
merge from binoculars_on_weaponracks
merge from mortar_prototype
Underwear_pants male LODs
Underwear_pants female LODs
Unerwear_bra neck normal seam fix
Fixed parachute offset when equipping an item
Left align country text in the server browser
Add an 'are you sure' popup when clearing all vending orders
Fix parachute bag appearing on leg when deployed
Fix frosty breath emitting from side of head
Can now press the larger area around the cost and sell icons
Fix emojis not working properly on loot panel purchasing
- Additional filtering on the name before being displayed (just in case)
Hooked up new(?) forearm twist bones in player_model