134,311 Commits over 4,293 Days - 1.30cph!
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
snowmobile, zipline and paddling anim updates
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
work in progress on block prefabs - bespoke collisions
head_animation_debug_command -> main
Added buttons for switching between each shadow preset on the editor window to make it easier to test
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
Adding player skin component to overalls
Adding skeleton skin component to paintball overalls arm mesh
Fixed paintball overalls clipping camera when doing gestures
Updating paintball overall prefab with new arm mesh
Adding arm mesh back to paintball overalls
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
Hide scientists healthbar
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
Paintball overalls colour lookup tweaks
work in progress on block prefabs backup
Merge from fix_npc_flanking
Per-player max boat building station limit wip
Hook up new flanking algorithm to fsm
Paintball Gun - missing viewmodel adjustments
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
Regraded everything for the changes.
End result is less crushed darks.
Updating snowmobile driving anims
Added wearable tag to overalls prefab
Icon update
merge from bot_sleeptarget_collider_fix
Merge from decal_layers_fake_transmission
Brightened overalls so their multiplied colour better matches the paintball colour
Other minor texture fixes
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
lightbulb_emissive mat to opaque
Merge from naval_missions
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
Deleting duplicate hopper mesh for paintball gun
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities.
Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
Merge from missionreward_stack_fix
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission
- Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong
- Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
More monument blocker blockout progress
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal