reporust_rebootcancel

130,314 Commits over 4,232 Days - 1.28cph!

5 Minutes Ago
Merge from naval_update
13 Minutes Ago
Fix compile error
16 Minutes Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
19 Minutes Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
25 Minutes Ago
merge from main/naval_update
33 Minutes Ago
merge from naval_update
48 Minutes Ago
Fixed MapView NRE when disconnecting with the map open
53 Minutes Ago
merge from birthday2025
53 Minutes Ago
removed duplicate lodgroups from balloons
1 Hour Ago
merge from birthday2025
1 Hour Ago
enabled RW on balloon gibs
1 Hour Ago
set mixedclump as hidden, uncraftable
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
1 Hour Ago
moved easel to deployables folder, set up very wip deployable
2 Hours Ago
merge from fix_health_info_popup -> main
2 Hours Ago
compiler fix
2 Hours Ago
pt_boat_turrets -> naval_update
2 Hours Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
2 Hours Ago
merge from fix_health_info_popup -> main
3 Hours Ago
switch from syncvar to RPC, just makes it simpler in this case
3 Hours Ago
Added soome more null checks in handle aiming - should stop on mount nre
3 Hours Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
3 Hours Ago
- Fix turrets randomly snapping to stupid rotations for no reason
3 Hours Ago
Cocoknight torso and legs reposing
3 Hours Ago
exported latest lr300 space vm anims
3 Hours Ago
naval_update -> pt_boat_turrets
3 Hours Ago
Front 50cal animation updates
4 Hours Ago
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4 Hours Ago
Cocoknight armor head and gloves reposing
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
4 Hours Ago
merge from boat_building
4 Hours Ago
merge from naval_update
4 Hours Ago
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4 Hours Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Switch lastattackedtime to use Epoch time so it can network properly
4 Hours Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
4 Hours Ago
Updating v4 sitting anims
4 Hours Ago
easel gibs and collision
4 Hours Ago
Added ambience beds to the casino area on the floating cities
4 Hours Ago
Reposed Chicken/Horse costume
4 Hours Ago
merge from TRsign
5 Hours Ago
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5 Hours Ago
TR neon sign polish.
5 Hours Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
5 Hours Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
6 Hours Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material