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141,087 Commits over 4,383 Days - 1.34cph!

14 Minutes Ago
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40 Minutes Ago
Fixed remaining light fixture issues.
1 Hour Ago
Added another female/light player seed
4 Hours Ago
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5 Hours Ago
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Today
Merge from main
Today
Fix submesh bypass per prefab being inverted
Today
Enable submesh batching on shipping container
Today
Only enable submesh batching on certain assets instead of every single one
Today
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
Today
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
Today
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
Today
Delete unused Combine() overload from MeshRendererData
Today
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
Today
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
Yesterday
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
Yesterday
network++
Yesterday
Setup engineering bench filler/item visuals
Yesterday
Crypt building skin store page baseline
Yesterday
Add sell order skin support to the marketplace terminals in outpost
Yesterday
charm position tweaks
Yesterday
Fix all the compile errors
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
TMP compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
Compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem/tmp_update
Yesterday
More menu items stuff
Yesterday
Menu items cleanup
Yesterday
update textures for prototype upgrade
Yesterday
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
2 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Days Ago
Stripped out TMP sprites
2 Days Ago
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2 Days Ago
Stripped out TMP style sheet
2 Days Ago
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2 Days Ago
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2 Days Ago
Industrial Storage - WIP textures
2 Days Ago
merge from unity_6.3.11/new_inputsystem
2 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
2 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
2 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
2 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Days Ago
exported edited 3p crouch movement anims
2 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Days Ago
wb3 setup
2 Days Ago
restore wb2 placement mesh ref
2 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Days Ago
Potential fix for "can't call stop on disabled agent" log spam