reporust_rebootcancel

131,237 Commits over 4,232 Days - 1.29cph!

15 Minutes Ago
merge from main/naval_update
19 Minutes Ago
Swimwear_03 reposed
22 Minutes Ago
Missed tape on canvas M
26 Minutes Ago
Mat instancing for tropical foliage. (Respecting auto-change)
27 Minutes Ago
Full spawns on 4
29 Minutes Ago
merge from space_station_weapon_skin
30 Minutes Ago
fixed wrong description on LR300 and space station LR300
33 Minutes Ago
Fixed sulfur on 3.
35 Minutes Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
40 Minutes Ago
Test saves
50 Minutes Ago
Island 4 initial spawner setup and deep sea script.
50 Minutes Ago
HeadsetCap and NightVisionGoogles repose
50 Minutes Ago
Unsaved
53 Minutes Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
1 Hour Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
1 Hour Ago
Reassign audio lists and removing a sound from the walkway prefab
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Fixed dock spawner on 2. Added spawns to 3.
1 Hour Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
1 Hour Ago
Tropical1 terrain colliders are now on the terrain layer
1 Hour Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
1 Hour Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
1 Hour Ago
glass material and texture tweaks
1 Hour Ago
Adding more 3p anim transfers to v4 rig
1 Hour Ago
attachment updates
1 Hour Ago
hacked the viewmodel to view materials
1 Hour Ago
Paintball Gun - Switch to metalness shader in transparent part
1 Hour Ago
Pre ruin sculpt.
1 Hour Ago
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2 Hours Ago
Fixed C height offset.
2 Hours Ago
Allow multiple animation event receivers to receive events on viewmodels
2 Hours Ago
Paintball Gun - Texture update
2 Hours Ago
slight edit to vm lr300 space gun reload anim
2 Hours Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
2 Hours Ago
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2 Hours Ago
Hide Skirt repose
2 Hours Ago
3 Hours Ago
Hide and disable boat ladder
3 Hours Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
3 Hours Ago
GasMaskStrapCombined and halterneck repose
3 Hours Ago
Remove new scientists from desert military base
3 Hours Ago
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3 Hours Ago
Variable Zoom Scope LODs and prefab setup
3 Hours Ago
showing visible bullet in mag when reloading wip
3 Hours Ago
Spawn fix
3 Hours Ago
merge from naval_update