reporust_rebootcancel

134,721 Commits over 4,324 Days - 1.30cph!

Just Now
merge from artist_pack_dlc
Just Now
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
1 Hour Ago
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2 Hours Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
2 Hours Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
2 Hours Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
3 Hours Ago
Default buoyancy batching to on.
3 Hours Ago
Fix cannon handle spinning with buoyancy.
3 Hours Ago
Merge from main
3 Hours Ago
Fixed not able to skin space LR back into the default LR
3 Hours Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
4 Hours Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
5 Hours Ago
Applied same logic to eat and clear options
Slight reduction
Today
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
Today
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Today
Refactor Easel LOS checks
Today
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Today
Shorten time to first LOS check
Today
Update to Easel LOS, now checks deployable layer
Today
set paintable reactive target culling distance to 100 from 35
Today
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Today
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Today
reduce paintball gun attack/impact volume a little bit
Today
merge from artistpack_storepage
Today
apartments greybox progress, furnished with some readily available props and deployables for now
Today
scene backup
Today
compile fix
Today
merge from print_speed -> main
Today
update easel LOS from shelf
Today
Added `printspeed` command to help measuring boat speed
Today
Extra LOS checks for easels being blocked by deployables
Today
merge from naval_update
Today
Merge from boat_dmg
Today
More fixes and damage consistency
Today
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Today
Collider fix for paintable reactive target
Today
Fix reactive target being lowered after network range re-enter
Today
Added artist pack showcase
Merge from main
Today
Added sign to kiosk F blockout
Today
kiosk B block in. plywood, glass and corrugated metal textures added.
Fix compile error
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Today
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
Today
toggle-abble shutters for rentable kiosk F blockout
Today
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Today
banner large - fixed layers and physics mats
Today
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active