reporust_rebootcancel

131,342 Commits over 4,262 Days - 1.28cph!

17 Minutes Ago
Standardised cannon LODs
25 Minutes Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
27 Minutes Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
52 Minutes Ago
Fixed incorrect id's on two deep sea dwellings
1 Hour Ago
Merge from naval_update
1 Hour Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
1 Hour Ago
Can no longer use the spray can on modular boats
1 Hour Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
3 Hours Ago
▅█▄▌▋ ▆▄▍▅▍ ▋▉█▌, ▉▋▌▍█▄ ▋▅▅▄▍▇▋▄▇ ▅▊█▅▄▄▇ ▄▌█▉█▄▋▇, ▇▅▇▇▄▉▉▉▆ ▋▄▄ ▆▄▍█▉ ▄▉▄▆ ▆▇ ▇▌▅▋▍█▍▉ ▋▇▌▋ ▋▍▇▍▌▉▅ ▆█▄ ▄▄▍ ▍▍▄██▊▄ ▄▋▍▉▌▋▊▄ ▇▅▇▋█
4 Hours Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
5 Hours Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
5 Hours Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
5 Hours Ago
Rebake tropical4 mesh + s2p
6 Hours Ago
Rebake tropical3 mesh + s2p
6 Hours Ago
Rebake tropical2 mesh + s2p
6 Hours Ago
Clean up mesh chunk folders + remove old versions
6 Hours Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Today
Moved a trash bag on docks C that was blocking movement annoyingly.
Today
Missing file
Today
Renamed a mat to be more descriptive instead of Test. Improved it.
Today
Fixed deep sea editor flags and dupes.
Today
Added meshterrain script to decor boats A & B
Today
Commit the material changes that keep showing up.
Today
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Today
Network++
Today
Merge from parent
Yesterday
Baked all heightmaps just in case
Yesterday
Bridged/eased more jump puzzles on high seas.
Yesterday
tropical2 scene
Yesterday
Added rowboat spawns to all docks variants.
Yesterday
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Yesterday
Disabled spawn tester
Yesterday
Fixed floating ores in 4
Yesterday
Finalized 1
Yesterday
Can specify chance of enabling effect. Add a random delay on enabling.
Yesterday
Coords for ore spawners on 1
Yesterday
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Yesterday
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
Yesterday
Bridged jump puzzles for these deep sea ruins.
Yesterday
Terrain adjustment for dwellings.
Yesterday
Cherrypick from 138740 (fix player teams error in kill entity mission event)
Yesterday
Merge from naval_missions
Yesterday
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Yesterday
Prepping island 1
Yesterday
Sails wip
Yesterday
Damage FX. Added HealthVisuals. Setup on smallengine.
Yesterday
merge from naval_update
Yesterday
merge from parent
2 Days Ago
merge from main/space_station_weapon_skin