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130,751 Commits over 4,232 Days - 1.29cph!

6 Minutes Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
9 Minutes Ago
Add new dwellings to manifest
10 Minutes Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
14 Minutes Ago
Remove accidentally comitted test script
19 Minutes Ago
Merge from parent
19 Minutes Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
22 Minutes Ago
Print deep sea radiation amount in deepsea.printState command
27 Minutes Ago
Merge from naval_update
29 Minutes Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
30 Minutes Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
54 Minutes Ago
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1 Hour Ago
Tweaked end of deep sea wipe radiations
1 Hour Ago
Hooked up lights and exhaust effect
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from naval_update/oilrig_boats
1 Hour Ago
Missed one file
1 Hour Ago
Possibly fixed NRE's when another player is placing a sail in range
1 Hour Ago
wip deepsea transition grace period
1 Hour Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
2 Hours Ago
Regen tropical 1 mesh chunks
2 Hours Ago
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2 Hours Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Hours Ago
merge from oilrig_boats
2 Hours Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
2 Hours Ago
Small Engine lighting & FX
2 Hours Ago
Large oil rig do not spawn PT boats, only rhibs
3 Hours Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
3 Hours Ago
Now rename them so they match the order they get dynamically set to
3 Hours Ago
Rename buoyancy transforms so I can tell which side is which
3 Hours Ago
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3 Hours Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Compile fix
3 Hours Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
3 Hours Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
3 Hours Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
4 Hours Ago
Merge from ptboat_lightingfx
4 Hours Ago
Finalized
4 Hours Ago
Remove ramp sockets from hulls
4 Hours Ago
Fixed Get Network Time compile error
4 Hours Ago
Revert hull_square, fucked it.
4 Hours Ago
Mege from parent
4 Hours Ago
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4 Hours Ago
merge from boat_building
5 Hours Ago
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5 Hours Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
5 Hours Ago
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5 Hours Ago
Scene2prefab on all floating cities