reporust_rebootcancel

124,176 Commits over 4,171 Days - 1.24cph!

16 Minutes Ago
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21 Minutes Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
40 Minutes Ago
merge from naval_update/deep_sea
42 Minutes Ago
Codegen
45 Minutes Ago
merge from naval_update
46 Minutes Ago
Codegen
51 Minutes Ago
merge from main
1 Hour Ago
merge from cargopath_map_smooth2
1 Hour Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
1 Hour Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
1 Hour Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
1 Hour Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Hour Ago
merge from cargo_oilrig_path_fix
1 Hour Ago
merge from modding_can_throw -> main
1 Hour Ago
more progress
1 Hour Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
1 Hour Ago
Cleanup & spawn fixes.
2 Hours Ago
Spawns
2 Hours Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
2 Hours Ago
merge from fix_sam_site_reload -> main
2 Hours Ago
merge from hackweek_crosshair_customization
2 Hours Ago
Fix crosshair not getting initialized correctly with the settings
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Cargoship path no longer goes around oil rigs
3 Hours Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
3 Hours Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
4 Hours Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
4 Hours Ago
merge from modding_drone_tax -> main
4 Hours Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
4 Hours Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
4 Hours Ago
merge from modding_drone_tax -> main
5 Hours Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
5 Hours Ago
Cherrypick CS 113029
5 Hours Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
5 Hours Ago
Fixed warmup method not waiting before calling PostWarmupPage
5 Hours Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
5 Hours Ago
merge from modding_max_hp -> main
5 Hours Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
6 Hours Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
6 Hours Ago
merge from main -> modding_max_hp
6 Hours Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
Today
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Today
Halloween Wallpaper - Final textures, WIP Icon placeholder
Today
Merge from main
Today
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
Today
Boat building station triggers setup. Cleanup.
Today
merge from fix_turret_interference_order -> main