140,955 Commits over 4,383 Days - 1.34cph!
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
RTL and emoji input field stuff compile fixes
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Fixing compile errors
- FontAssetGenerator
- RustText/RustTextEditor
- FlexGraphicTransform
- FlexTextEditor
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Started updating TMP:
- Deleted our custom GUI and TMP packages
- Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
- Fix metabolism values on other players not being recorded in demos
- Add RpcTarget.FromFlags to easier construct who we want to send an RPC to
- Fix full server snapshots not being sent if running client+server
Fix penthouse apartment hull being hidden when not rented
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge mortar_prototype to main
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
merge from main -> apartment_complex_monument
fixed offset issues with salvaged cleaver following model refresh merge
Added state sync to ak world rig reload anim
Plushie mesh fixes and emmisive
Fix server compile error from fix_dynamic_occlusion_pausing
merge from new_inputsystem
merge rust_relay_server -> main
Optim: Apply IsValidToRun for value-type ObjectWorkQueues
- overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue
Tests: none, checked IL
removed dud code, build fix
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue
Sad-noises-about-C#-generics, couldn't figure how to automate it
Tests: none, inspected IL, no box instructions generated
updated wood stove prefab and mesh
merge rust_relay_server -> main
Ensure relay startup values are cached, even if disabled
Add timeline playback, fix base layer not showing all clips.
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Swap sweep animations to the non-temp versions
merge from fix_dynamic_occlusion_pausing -> main
Evict players once they have rent due for >24hrs
- once you catch up on rent the timer resets
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
isFKey goes from F1 to F24
Parachute fbx and skinning update
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
merge back load animation blending
industrial large furnace - updated LODs, baked LOD3, added collider
Darts viewmodel block out animation files
Updating horse mask burst cloth settings
wood stove fbx update and rug lods added
Updating horse mask burst cloth
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Updating heavy plate skinning
updated apartment wood stove with lods
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main