reporust_rebootcancel

134,827 Commits over 4,324 Days - 1.30cph!

25 Minutes Ago
basic non-UVd blockout for rentable kiosk C
44 Minutes Ago
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1 Hour Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
1 Hour Ago
merge from artistpack_storepage
1 Hour Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
1 Hour Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
1 Hour Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
1 Hour Ago
Restore skin viewer settings
1 Hour Ago
merge from main
1 Hour Ago
merge from main
2 Hours Ago
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2 Hours Ago
2 Hours Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
2 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
merge from artist_pack_dlc - added square images to steam item for pack
3 Hours Ago
resized artist pack images for steam and added to steam item
3 Hours Ago
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4 Hours Ago
merge from sks_skinviewer_fix
4 Hours Ago
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4 Hours Ago
merge from naval_update
4 Hours Ago
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Today
Fixed bass guitar
Today
Also fixed the jerry can guitar
Today
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
Today
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
Today
Updated hold position of tuba, got zeroed out for some reason
Today
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
Today
Remove some sockets from the static verison
Today
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
Today
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
Today
Prevent look rotation is zero errors from vines (in theory, no repro)
Today
Added equivalent inspector support for MeshCull
Today
deep sea signal computer flare launch sound and transmit sound tweaks
Today
Show debug info about current LOD quality level and whether the LOD component is considered small
Today
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Today
merge from main
Today
Merge from main
Today
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
Today
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
Today
add CommandBufferManager.OnPreCommandBuffer hook
Today
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
Today
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
Today
fixed crates/barrels respawning in deepsea dwellings
Today
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Today
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
Today
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
turret_head_anim_fix -> main