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135,401 Commits over 4,324 Days - 1.30cph!

40 Minutes Ago
Missed file
1 Hour Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
1 Hour Ago
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1 Hour Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
1 Hour Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
2 Hours Ago
Set power node fixes
2 Hours Ago
Data cable icon updated
2 Hours Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
3 Hours Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
3 Hours Ago
Add TriggerParent
3 Hours Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
3 Hours Ago
reduced size of cable heads in the viewmodel
3 Hours Ago
set up 3p data cable
3 Hours Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
4 Hours Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
4 Hours Ago
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4 Hours Ago
Biome experiments / backup
4 Hours Ago
data cable viewmodel setup, model name changes
4 Hours Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
4 Hours Ago
Add sockets for doors and a window to the trailer
4 Hours Ago
- New Iron position - New Driver position - Better hand IK positions
4 Hours Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
4 Hours Ago
Codegen
4 Hours Ago
Scale trailer hackweek entity by 2.5x
4 Hours Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
4 Hours Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
4 Hours Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
4 Hours Ago
exported golf swing anims
5 Hours Ago
5 Hours Ago
Plugged the viewmodel prefab in
5 Hours Ago
Folder cleanup
5 Hours Ago
Fix clientside golf ball being returned to the server
5 Hours Ago
Data cable world model and view model prefabs. Assigned new world model to item.
5 Hours Ago
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6 Hours Ago
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
6 Hours Ago
Revert golf ball mountable and golf ball back to what they should be
6 Hours Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
6 Hours Ago
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
Today
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
Today
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
Today
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
Today
manifest again
Today
Fixed FixCaret TMP_InputField NRE
Today
Computer has multiple 'power out' slots that you can power using the graph
Today
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
Today
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
Today
Added mini golf course sections as deployables.
Today
Fixed the config input fields fuckery
Today
Golfcart cursed experiment