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139,658 Commits over 4,383 Days - 1.33cph!

1 Hour Ago
Print in chat when they get a room until we sort out conversation fully
1 Hour Ago
Remove more junk from prototype room number prefab
1 Hour Ago
Implement protobuf data for room numbers
1 Hour Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
1 Hour Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
1 Hour Ago
Continuing work on the UI - Text components - Input fields
1 Hour Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
1 Hour Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
2 Hours Ago
Somehow apartment vendor loadout got deleted
2 Hours Ago
merge from planter_reskin_water_fix
2 Hours Ago
Fix planter boxes not receiving water after being reskinned via spray can
3 Hours Ago
merge from server_browser_refresh_fix
3 Hours Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
3 Hours Ago
merge from computer_station_IO
4 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Fix .meta files that were trying to create random folders
4 Hours Ago
merge from PlayerRigUpdate2/Hair_Fixes
4 Hours Ago
Update manifest.asset
4 Hours Ago
Codegen
4 Hours Ago
Codegen
4 Hours Ago
Some niche fixtures that I missed. Scene
4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Hours Ago
Add apartment vendor to monument
4 Hours Ago
4 Hours Ago
Fix apartment room prefabs
4 Hours Ago
Configure apartment vendor
4 Hours Ago
Conversation
4 Hours Ago
More functionality and fixes
5 Hours Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
5 Hours Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
5 Hours Ago
Male head re-exports to fix lods missing extra UV channels
5 Hours Ago
Merge: from main
5 Hours Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
5 Hours Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
5 Hours Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
5 Hours Ago
5 Hours Ago
Apartment vendor conversation
5 Hours Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
5 Hours Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
6 Hours Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
Today
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
merge from playerrigupdate2
Today
renamed new binocular texture sets to conform to the new standard
Today
add menu option for no power to show computer cant work without, add item info for power draw
Today
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
Fixed NRE in pants.knightarmour
Today
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
Today
Fixed the variance shadow map filtering for cached shadows
merge from playerrigupdate2