130,816 Commits over 4,232 Days - 1.29cph!
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
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Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Convert confetti cannon to meshlod
Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Try out seat relative position re-sync update
Merge from boat_building/effects
Bring down reload to like 14.7
Adjust angle for better triangle fit
Start/stop the particles instead of enabling/disabling
Reorient seat in the turret
Better eye pos
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
merge from main/naval_update
- Only update server seat if no client auth
minor steering wheel sound tweaks
- Remove debug logs
- Remove ddraw
- Fix rear turret (that was a pain)
- Fix front turret screenshake going crazy
Cache blockages in all directions, saves a bunch of time for fx management
Remove wake from parent boat
Add wake to child blocks
Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity
Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
- Fix AI beig a bit awkward with the new aiming system
- Send snapshots in the right space
- Don't use the interpolator when reconcilling
- Fix incorrect forward directions after changing those space transforms
- Missed HasAuthority check
play a sound when finishing building from the steering wheel
modular boat engine reverse sound
- Fix client trying to override the reoncilliation when reloading
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merge from naval_update/deep_sea
Don't bother looking for passengers if we're trying to teleport a BasePlayer
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Fixed weather changing abruptly when entering the deep sea exit portal
Compile fix
- Revised all of the World -> Turret space angle projection math
- Prefix a bunch of variables with their 'space' eg world or turret
- Rewrite some of the rotation code
- Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
play deploy effect when rotating sail
Add splash fx to triangle hull pieces
only play water sounds if modular boat is actualy in the water
modular boat sinking and ambient low health sounds
Fixed snow inside the entrance deep sea portal
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merge from naval_update/deep_sea