221,909 Commits over 3,653 Days - 2.53cph!

8 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
8 Years Ago
vm source update
8 Years Ago
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
8 Years Ago
fixed AK recoil being almost non existant, back to old levels
8 Years Ago
- Fixed bug with missions that don't require level generation to not track mission correctly.
8 Years Ago
Generating all basic LODS seperately.
8 Years Ago
campfire, furnace, small stash no longer deployable in water
8 Years Ago
Fix for double bounce prediction
8 Years Ago
- Rebuilt prefabs
8 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
8 Years Ago
Standard ball modifier now handles the bounce Switched back to Igor in game scene
8 Years Ago
- More turret tidyup/purge/breaking
8 Years Ago
- Phase1 of turret cleanup/rework: - Made the three types of turrets in TT boss fight their own prefabs so they never get fucked - Fixed some stuff in TT boss fight - TT mission is fucked and can't debug it
8 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
8 Years Ago
Fixed shutter lock proper
8 Years Ago
Master animal max.
8 Years Ago
Fixed EAC kicking errors
8 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
8 Years Ago
Fixed doors appearing closed when open, sometimes
8 Years Ago
Changes to hierarchy in Mavis rig to stabalize ball anim data Mavis flying forehand test source Owl source anim update
8 Years Ago
Integrating some new building generation and LOD stuff.
8 Years Ago
Added human corpse Resource Unit+Resource handles creation of a Resource on death ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
8 Years Ago
WIP on court collision - Added zones to swamp court
8 Years Ago
Twig atlas Toptier atlas Shrinking some AO textures
8 Years Ago
- Level building code work. - Rebuilt all prefabs - Testing runtime turret spawning - Laser turret test
8 Years Ago
added temple floor and grass
8 Years Ago
high wood gate fixes
8 Years Ago
added stone floor to temple court and grass
8 Years Ago
Fixed weird campfire glow
8 Years Ago
Merge from main
8 Years Ago
Added convar global.timewarning (defaults to false)
8 Years Ago
Cleaned up EAC kicking code
8 Years Ago
Missing basic geo
8 Years Ago
- Rework
8 Years Ago
- Tidy up
8 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
8 Years Ago
merging foundation.steps 3m changes
8 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
8 Years Ago
Species data refactor, store shit in small serialized parameter classes Species Resource settings boilerplate
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
8 Years Ago
Merge from partial_dungeon_merge
8 Years Ago
Mesh & material updates from dungeons_greybox branch
8 Years Ago
8 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
8 Years Ago
Renamed 'Monuments' folder to 'Structures' Dungeon greybox models made so far Concrete_d texture set Conc_metal_stains textures improvements
8 Years Ago
Fixed HTC Vive support in MusicBox
8 Years Ago
Network++ Save++
8 Years Ago
Added murmur hash Default seed and salt use murmur hash