224,004 Commits over 3,684 Days - 2.53cph!
Automated Linux DS Build #97
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Merge from tree-performance (LODing and culling optimizations)
Automated Windows Build #97
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated
- Lowered spawn budget in beer tap room
- Rebuilt factory prefabs
doh- forgot to press save in unity
Automated Linux DS Build #96
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Automated Windows Build #96
Automated Linux Build #96
Automated Linux DS Build #95
Automated Windows Build #95
Automated Linux Build #95
Fixed broken "Particle/Water Drop" shader
Replaced atmospheric music 19
-CanFindOrCraftTool now checks whether tool is being carried by unit.
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set
diagnose the int64 NRE in status
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
added dylan's cowboy quickshot effects to dylan_effects folder
first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
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