239,335 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
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Removed debug line drawing
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9 Years Ago
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Added UI files
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9 Years Ago
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Fixed ball bounce issue when using standard modifier Added dive toggle for each character Switched to spline ball movement for serve - not sure if this will stay
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9 Years Ago
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9 Years Ago
Updated noise backend
9 Years Ago
Fixed default ragdoll parts
9 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
9 Years Ago
Hit height value added for players
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Stability queue timeout
9 Years Ago
Some Clientside profiling
9 Years Ago
Swapped out one blendshape.
9 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
9 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
9 Years Ago
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
9 Years Ago
Stability tweaks
9 Years Ago
Updated LegacyLevel to work with latest changes
9 Years Ago
Shader func name changes
9 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
9 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
9 Years Ago
Spectator fixes
9 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
9 Years Ago
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9 Years Ago
Made iso noise more subtle