929 Commits over 821 Days - 0.05cph!
AI trucks no longer show in the player list
Can remove multiple trucks
Remove AI after mission
Fixed AI driving for AI race mission
Started work on AI Missions
Ditched network dispatcher
Fixed missions for Raknet
Fixed mission dispatch for Raknet
Raknet updates, ignore dodgy packets
Switched speed trap network message
Updated Raknet test, connects, spawns players
Updated cops mission - End round / swap sides
Updated build settings
Updated scene / prefab
Fixed analytics in wrong build
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
added swag sack model to city scene with material
Fixed pathing
Put culling back on hexes, removed collision
Fixed path issue on hex 4
Mini map scales with speed
Added gps to package pickup
Testing pathing calc change
Updated Race / Package missions with destination tracking
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc
added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
removed erroneous naming on hex prefabs (7c changed to 7 etc)
created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding
split bridge road and road side on hex 10, 11, 12, 13 and re-exported
created new prefabs for 10, 11, 12, 13
Saved over city 2 with city 1 ready to build city out of prefabs
Fixed sensor issue
Added tunnel prefabs
Separated out sensors
Sensors track both environment and vehicles
Updated bridge prefabs
Fixed no path issue
AI can boost
Refactored target pos
Made bridge prefabs
Added inclines to AI
Updated hex pieces
Added control point gizmo and removed debug sphere
AI trucks have ghost mats
Removed pathfinding asset
Updated AI - can slow to target
Handles short paths correctly
Added start / end points to path
Added separate path class
Removed debug junk
AI can attempt to dodge close objects
Fixed AI Look ahead
Added quick top down camera
Added line of sight checks for AI
Trucks can now (slowly) drive to targets