974 Commits over 821 Days - 0.05cph!
Updated AI - can slow to target
Handles short paths correctly
Added start / end points to path
Added separate path class
Removed debug junk
AI can attempt to dodge close objects
Fixed AI Look ahead
Added quick top down camera
Added line of sight checks for AI
Trucks can now (slowly) drive to targets
Updated shader for PS4
Started work on truck AI
Fixes to chat and game scene
Added extra hex prefab
Can now centre or find nearest edge for control points
Added trails to truck
Update scene
Started pathing for hexes
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
Camera pan for decals
Remove all option
Removed quit replaced with dialog
Fix for network packet issue
UI fix for missing elements
Added more decals
Fixed UI scale issue
Fixed inventory / truck load and save
added some special decals and icons
Reset selected element panel
removed decal_1_1 tga and replaced with png
removed decals paint folder
added work decals and icons
resaved out all decals with png24 instead of png8 to remove white aliasing
Missions now reward items
Server can gift items
Ton of metas
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
Edit truck horns
Added exit
Fixed TOD in main scene
Flash selected decal
Updated inventory deault items
Can now move and delete existing decals
Updated paint UI
Added colour swatch prefabs
tweaked ambient so it is less orange at 11.6
made TOD lighting a lot better on beep city 2 scene
Decals now loaded from Item Database
Load / Save for truck def
Inventory WIP
resize / scale decals with scroll wheel
Inventory updates
Fixed culling
Tunnels now show on minimap
Culls hex pieces behind player