974 Commits over 821 Days - 0.05cph!
removed vc_road material with arrows on.
separated central hub road and ground and re-exported
made central hub_mm object
made second vc_road material that is coloured red and applied to existing bridge mm parts
WIP on mini map changes
Hex visibility
Updated inventory
Added reward panel
Fixed mesh colliders
Lerped scale speeds
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
Stubbed inventory manager
Broadcast mask with other decal data
Mask works in game
Added masking for truck painting
Updated truck painting, no longer uses pixel arrays because they are lame
Added new paint test project
Fixed line issue with reporter
Fixed speed trap reset issue
Missions handled disconnection on client
Fixed quit
Fixed text chat
fixed minimap to create icon if minimap startup is delayed
Changed paint mode return text
Fixed dispatcher order
Removed Debug option
Added cone prefab
Sets TOD immediately
renamed erroneous "objects" in hub to proper names and added to scene
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
remade tiremark material, reexported central hub with rotated points and separated cones
Switched scene to use new layout, added hub entrance, moved mission points
Broadcast TOD in playerlist
Broadcasting truck defs when changed, preserves player network when changing scenes, player and truck now two entities
More truck / player refactoring
Started Xbox networking
Refactoring truck/player
Started to refactor the Gamemanager and networking
Split gamemanager into two parts
rotated hub so it fits road. deleted buildings clipping bridge
added new parts to city 2 scene including new hub and added new roads
Balanced audio effects
Tweeked truck headlights
Network++
upped brightness on skydome nighttime
brightend up nightime intensity
added central hub to meshes folder
Updated bomb mission to show on map who has bomb, who has been eliminated
Synced TOD
Added truck lights
Fixed Minimap lamp culling
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
Merge from main and fix ghost mission send player list function call
Modified the decal surface to allow position change before painting
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
Updated scenes, stoped decal allocation on server