repoFacepunch.Steamworkscancel

487 Commits over 2,314 Days - 0.01cph!

4 Years Ago
Add MonoPInvokeCallback to OnDebugMessage
4 Years Ago
4 Years Ago
Added SteamNetworkingUtils.SendBufferSize
4 Years Ago
Update Facepunch.Steamworks.Win64.csproj
4 Years Ago
Fixed calling StreamServer.Shutdown clearing client interfaces too Update Facepunch.Steamworks.Win64.csproj
4 Years Ago
Fixed GlobalStatsReceived not added to debug list Call OnDebugCallback on CallResults too Seems like struct packing only changes with CSteamId if it's not the first field
4 Years Ago
Update Facepunch.Steamworks.Win64.csproj
4 Years Ago
Some collection modified safety in Dispatch (seeing a few exceptions on Rust staging) Removed SteamClient.OnCallbackException, SteamServer.OnCallbackException Added Dispatch.OnException
4 Years Ago
Update README.md
4 Years Ago
SendMessage comments
4 Years Ago
Only try to copy to Rust folder if you're using my computer
4 Years Ago
Rename SocketInterface to SocketManager, ConnectionInterface to ConnectionManager Fixed Sockets created using CreateRelaySocket not recieving messages Added interface versions of Connection/SocketManagers
4 Years Ago
Build a .win32 version for nuget too
4 Years Ago
Generate a dictionary of CallbackType's and the actual typeof the callback struct Hide structs starting with "PS3" Add Steamworks.Dispatch.OnDebugCallback use Defines.k_SteamInventoryResultInvalid instead of default
4 Years Ago
Added SteamNetworkingUtils.ConnectionTimeout Added SteamNetworkingUtils.Timeout Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt Fixed dispatch double callbacks when server initialized Cleaned up SteamClientClass/SteamServerClass Using shorter NetAddress.From Renamed var ConnectionInfo from data to info Added a bunch of functions/properties to NetIdentity Added a bunch more functions to NetAddress ConnectionInfo exposes NetAddress, NetIdentity Added NetAddressTest Debug output for SocketInterface test
4 Years Ago
Fixed SteamFriends events not being hooked Fixed SteamServer events being hooked twice
4 Years Ago
Nuget - include steam_api64.dll
4 Years Ago
Chnaged RequestEncryptedAppTicketAsync tests to keep in mind that it can only be called once every 60 seconds
4 Years Ago
Throw exception if trying to initialize multiple times
4 Years Ago
Shutdown dispatch on server/client close Update SteamNetworkingTest.cs
4 Years Ago
Nuget shit
4 Years Ago
4 Years Ago
Delete Jenkinsfile
4 Years Ago
Update dotnetcore.yml
4 Years Ago
Update dotnetcore.yml
4 Years Ago
Update dotnetcore.yml
4 Years Ago
actions/checkout@v2
4 Years Ago
Update dotnetcore.yml
4 Years Ago
Create dotnetcore.yml
4 Years Ago
In ISteamNetworking everything is deprecated apart from the p2p stuff
4 Years Ago
Delete Facepunch.Steamworks.Posix64.csproj Some code quality stuff Fixed NetworkUtils.DebugOut on 32bit
4 Years Ago
RequestUserStats to RequestUserStatsAsync
4 Years Ago
Rename RequestGlobalStats to RequestGlobalStatsAsync Hide FriendFlags Added SteamUgc.DownloadAsync
4 Years Ago
Added Friend.RequestUserStats() Added Friend.GetStatFloat Added Friend.GetStatInt Added Friend.GetAchievement Added Friend.GetAchievementUnlockTime
4 Years Ago
Ignore enums with "Force32Bit" in their names Added SteamNetworkUtils.OnDebugOutput, DebugLevel Fixed SocketInterface duplicate connections, callbacks
4 Years Ago
Added StructFunctions NetMsg uses the flat function to release
4 Years Ago
Networking Cleanup
4 Years Ago
Added IsSteamChinaLauncher
4 Years Ago
Added Duration Control
4 Years Ago
Added SteamRemotePlay
4 Years Ago
Try to define whether interfaces are shared/client/server only a bit better
4 Years Ago
CallResult takes an IsServer parameter Update NetworkingSocketsTest.TestConnectionInterface.cs
4 Years Ago
Prefer use client interface if both exist (this might need a big change at some point) Merge branch 'master' of Facepunch.Steamworks
4 Years Ago
Update README.md
4 Years Ago
Update README.md
4 Years Ago
Wiki link
4 Years Ago
Update issue templates
4 Years Ago
Update issue templates
4 Years Ago
Update issue templates
4 Years Ago
Comment Fix