repoFacepunch.Steamworkscancel
507 Commits over 2,861 Days - 0.01cph!
Delete Facepunch.Steamworks.Posix64.csproj
Some code quality stuff
Fixed NetworkUtils.DebugOut on 32bit
RequestUserStats to RequestUserStatsAsync
Rename RequestGlobalStats to RequestGlobalStatsAsync
Hide FriendFlags
Added SteamUgc.DownloadAsync
Added Friend.RequestUserStats()
Added Friend.GetStatFloat
Added Friend.GetStatInt
Added Friend.GetAchievement
Added Friend.GetAchievementUnlockTime
Ignore enums with "Force32Bit" in their names
Added SteamNetworkUtils.OnDebugOutput, DebugLevel
Fixed SocketInterface duplicate connections, callbacks
Added StructFunctions
NetMsg uses the flat function to release
Added IsSteamChinaLauncher
Try to define whether interfaces are shared/client/server only a bit better
CallResult takes an IsServer parameter
Update NetworkingSocketsTest.TestConnectionInterface.cs
Prefer use client interface if both exist (this might need a big change at some point)
Merge branch 'master' of Facepunch.Steamworks
No need for posix32/64 now - combined to just posix
Callback fix
Wrong named meta file
Removed debug Console.WriteLine
Added SteamUserStats.RequestGlobalStats
Fix for InvetoryDef Properties
Otherwise we get error in `_properties[name] = vl;` as name is null. GetProperty(null) is called to get list of keys as string. I guess separate method would be cleaner but I'm keeping this example to minimum (or im too lazy).
Merge pull request #326 from kamyker/kamyker-patch-2
Fix for InvetoryDef Properties
Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t.
Updated OnGameOverlayActivated.
Updated to OnGameOverlayActivated?.Invoke( x.Active != 0 ) )
Merge branch 'master' into master
Merge pull request #368 from mkracik/master
Added bool parameter Active to event OnGameOverlayActivated
added EntryCount to Leaderboard
fixed indent for EntryCount
Merge pull request #373 from matt-bcs/master
Added EntryCount to Leaderboard
32bit now supported again
Steamworks 1.48
Updated generator to use flat files
Latest Generated
Updated Implementation to use flat api
Updated tests
Sdk 1.48
Generation
Library latests
Update test libraries
Switched callbacks to dispatch system
Do Callbacks
RequestEncryptedAppTicketAsync will return null on subsequent calls if they're too often
structs can have embedded enums
No need for const removal
Extract WriteEnum
convert _t values
flat_name becomes methodname_flat
Update steam_api.json
Overloaded functions no longer named differently
plain uint arrays
SteamDatagramHostedAddress is generated
Generated
RequestUGCDetails fix
Fill doesn't exist
Shorten SteamNetworkingConfigValue, SteamNetworkingConfigDataType
Make PingLocation public
Trim _ from enum values
Make ConnectionState public
Remove old ConnectionState
Force pOutMessageNumber to be a ref
SteamNetworkingConfigScope -> NetConfigScope
SteamNetworkingConfigValue_t => NetKeyValue
Restore networking interfaces
SteamIPAddress takeover
New accessor system
Use method.desc
Set calling conventions
Remove GLobalFunctions.cs
Fixup tests to work on 32bit
CallbackResult - stall for now
Custom enums
New dispatch system
Removed unused
Fixed GetFileDetails test
Remove old sdk
New parser, no code skimming
Interface generation fixes
generated
Put callbacks in different file to structs
Give enums an appropriate type
Update Generator.csproj
Skip come complcated structs
EGameSearchErrorCode_t fix
Skip NetIdentity
Skip SteamNetworkingQuickConnectionStatus
Cleaning
Manual create SteamNetworkingErrMsg
Server Initialize fixes
Call SetupInterface on startup
IsCallResult not used
Removing the new networking stuff (for now)
Adding SteamMatchmakingServers interface (for uniformity)
Remove old vtable lookups
Converting to flat
New initialization methods