repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
8 Years Ago
Automated Windows Build #280
bot
8 Years Ago
Automated Linux Build #280
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8 Years Ago
Automated Linux DS Build #279
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8 Years Ago
Automated OSX Build #279
8 Years Ago
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows) Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
bot
8 Years Ago
Automated Linux Build #279
bot
8 Years Ago
Automated Windows Build #279
8 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
8 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
8 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
8 Years Ago
Removed unused html files
8 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
8 Years Ago
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout * Fixed SLAM sound being played on death * Fixed Ceiling Turret playing Alert infinite sound after being removed * Fixed the HL2:DM soundscapes being looked for in the wrong folder
bot
8 Years Ago
Automated Linux DS Build #274
bot
8 Years Ago
Automated Windows Build #274
bot
8 Years Ago
Automated OSX Build #274
bot
8 Years Ago
Automated Linux Build #274
8 Years Ago
fix typo: m_WorkshopID => m_WorkshopFileID
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8 Years Ago
Automated Linux DS Build #273
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8 Years Ago
Automated Windows Build #273
8 Years Ago
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
bot
8 Years Ago
Automated Linux DS Build #272
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8 Years Ago
Automated Windows Build #272
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8 Years Ago
Automated OSX Build #272
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8 Years Ago
Automated Linux Build #272
8 Years Ago
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
bot
8 Years Ago
Automated Linux DS Build #271
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8 Years Ago
Automated Windows Build #271
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8 Years Ago
Automated Linux DS Build #270
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8 Years Ago
Automated OSX Build #270
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8 Years Ago
Automated Linux Build #270
8 Years Ago
Disallow Entity.Remove on players!
bot
8 Years Ago
Automated Linux DS Build #269
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8 Years Ago
Automated OSX Build #269
bot
8 Years Ago
Automated Linux Build #269
8 Years Ago
- Fixed weapon_rpg playing its holster sound every time it leaves PVS - Fixed game.CleanUpMap not respawning doors on some maps - Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
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8 Years Ago
Automated Linux DS Build #268
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8 Years Ago
Automated OSX Build #268
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8 Years Ago
Automated Linux Build #268
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8 Years Ago
Automated Linux DS Build #267
8 Years Ago
* Fixed firing "Kill" on players putting them into invalid inescapable state
bot
8 Years Ago
Automated OSX Build #267
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8 Years Ago
Automated Linux Build #267
8 Years Ago
* Updated like 100 more prerendered spawn icons * Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them ) * Fixed removing rechargers while using them leaving behind infinite looping sound * Fixed armor only networking 8 bits if its real value * Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
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9 Years Ago
Automated Linux DS Build #266
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9 Years Ago
Automated OSX Build #266
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9 Years Ago
Automated Linux Build #266
9 Years Ago
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9 Years Ago
Automated Linux DS Build #265
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9 Years Ago
Automated Windows Build #265