repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

9 Years Ago
▌▅▉▄▇█▌█ ▊▉▆▆▆▆▊▍▉ ▊▉▍▌ ▆▋▆ ▉▄ █▅▊ ▇█ ▍▉▆▍▉▉▌▋ ▊█▌ █▋▌▄▊█▊▇▆▌
9 Years Ago
Crouch animations no longer override swimming animations Fixed error in markup library when trying to wrap empty strings Don't load menu gradient.png through parent directory - HFS+ doesn't like it? Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
bot
9 Years Ago
Automated Linux DS Build #253
bot
9 Years Ago
Automated Windows Build #253
bot
9 Years Ago
Automated Linux DS Build #252
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
bot
9 Years Ago
Automated Windows Build #252
bot
9 Years Ago
Automated OSX Build #252
bot
9 Years Ago
Automated Linux Build #252
9 Years Ago
Clientside debris now always uses the correct collision group Added ProjectedTexture:SetBrightness and getters Windows fonts can now render antialiasing pixels outside the bounds of their character
bot
9 Years Ago
Automated Linux DS Build #251
bot
9 Years Ago
Automated Windows Build #251
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
bot
9 Years Ago
Automated Linux DS Build #250
bot
9 Years Ago
Automated Windows Build #250
bot
9 Years Ago
Automated OSX Build #250
bot
9 Years Ago
Automated Linux Build #250
9 Years Ago
Added mat_reloadtexture Texture auto-refresh now only renders the changed texture Texture auto-refresh now reloads jpegs Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
bot
9 Years Ago
Automated Linux DS Build #249
bot
9 Years Ago
Automated Windows Build #249
bot
9 Years Ago
Automated OSX Build #249
bot
9 Years Ago
Automated Linux Build #249
9 Years Ago
█▅▇▅▆█ ▊ ▉▊▇▍▄ ▋▋ █▍▊▉ ▆▆▄▅▌
bot
9 Years Ago
Automated Linux DS Build #248
bot
9 Years Ago
Automated Windows Build #248
bot
9 Years Ago
Automated OSX Build #248
bot
9 Years Ago
Automated Linux Build #248
9 Years Ago
▄▊▌▆ █▋▌▄▆ ▆▊▍▆▇▍
bot
9 Years Ago
Automated Linux DS Build #247
bot
9 Years Ago
Automated Windows Build #247
bot
9 Years Ago
Automated Linux DS Build #246
9 Years Ago
▅▋▊▅▆▆ ▊ ▄▋▋▉▄ ▍▇ ▋▉█▅ █▊▆▇▇ ▌▋▆▌ ▊▋▍▊▊▋▄█
bot
9 Years Ago
Automated Windows Build #246
bot
9 Years Ago
Automated OSX Build #246
bot
9 Years Ago
Automated Linux Build #246
9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
bot
9 Years Ago
Automated Linux DS Build #245
bot
9 Years Ago
Automated Windows Build #245
bot
9 Years Ago
Automated OSX Build #245
bot
9 Years Ago
Automated Linux Build #245
9 Years Ago
Load "ServerBrowser" binary instead of "serverbrowser" Running the game on NTFS or other case-sensitive filesystems on OSX now works Fonts with capital letters in their file paths now load properly on Linux/OSX
bot
9 Years Ago
Automated Linux DS Build #244
bot
9 Years Ago
Automated Windows Build #244
bot
9 Years Ago
Automated OSX Build #244
bot
9 Years Ago
Automated Linux Build #244
9 Years Ago
Put DefaultFixedOutline font back to Lucida Console on windows Limited length of URL in JavaScript error prints Fixed alpha blending for Awesomium panels on OSX Added Entity:GetBaseVelocity() Added Entity:SnatchModelInstance( srcEntity ) Added clientside bindings for creating projected textures
bot
9 Years Ago
Automated Linux DS Build #243
bot
9 Years Ago
Automated Windows Build #243
bot
9 Years Ago
Automated OSX Build #243