repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
9 Years Ago
LinuxDS Build 558
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9 Years Ago
OSX Build 633
9 Years Ago
Rollback Changes.cpp for now
9 Years Ago
* GitSync * Updated Bootil to latest version: ** Fixes autorefresh not working with symbolic links ** Fixes GMad on Linux and OSX.
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9 Years Ago
Windows Build 482
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9 Years Ago
Linux Build 524
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9 Years Ago
OSX Build 630
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9 Years Ago
LinuxDS Build 554
9 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
bot
9 Years Ago
Windows Build 481
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9 Years Ago
Linux Build 523
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9 Years Ago
LinuxDS Build 553
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9 Years Ago
OSX Build 629
9 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
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9 Years Ago
Linux Build 521
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9 Years Ago
LinuxDS Build 551
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9 Years Ago
OSX Build 627
9 Years Ago
Trying to fix some weird build error on the Linux dedicated server
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9 Years Ago
Windows Build 477
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9 Years Ago
Windows Build 476
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9 Years Ago
Windows Build 475
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9 Years Ago
OSX Build 624
9 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
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9 Years Ago
Windows Build 474
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9 Years Ago
OSX Build 623
9 Years Ago
* Added some sort of error to HTTP Download errors
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9 Years Ago
Windows Build 473
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9 Years Ago
OSX Build 622
9 Years Ago
* Fixed SetHullDuck not working properly
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9 Years Ago
Windows Build 472
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9 Years Ago
Windows Build 471
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9 Years Ago
Windows Build 470
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9 Years Ago
Windows Build 469
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9 Years Ago
Windows Build 468
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9 Years Ago
Windows Build 467
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9 Years Ago
Windows Build 466
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9 Years Ago
Windows Build 465
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9 Years Ago
OSX Build 614
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9 Years Ago
VPK Build 398
9 Years Ago
GitSync
9 Years Ago
Fixed a crash issue with NWVars!
9 Years Ago
* Fixed ambient_generic not working in some cases * Added Alyxgun sounds from EP1 ( How did they work in HL2? ) * Added materials for HL1 gibs
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9 Years Ago
OSX Build 613
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9 Years Ago
Windows Build 464
9 Years Ago
Fix another compile errar
9 Years Ago
GitSync
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9 Years Ago
Windows Build 463
9 Years Ago
Fixed a build error on Linux and OSX
bot
9 Years Ago
Windows Build 462
9 Years Ago
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid - Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect - No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898 - Added more validation for packets (prevents one of the ddos methods) - Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput - Fixed player model without physics crashing the game when a ragdoll was created - Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT - New NWVars are back, time for more testing