repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

9 Years Ago
* Updated BASS.DLL to 2.4.11 * stopsound now also stops all BASS.DLL sounds * Added Panel:GetZPos() * Added CRecipientFilter:AddRecipientsByPAS( vec ) * Added CRecipientFilter:GetRecipientCount() * Added second optional argument to CreateSound() - channel
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9 Years Ago
LinuxDS Build 599
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9 Years Ago
Windows Build 504
9 Years Ago
Fixed another build error on Linux/OSX
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9 Years Ago
Windows Build 503
9 Years Ago
- Fixed another build error on Linux and OSX - Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags) - Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
9 Years Ago
* Added custom icon for srcds.exe
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9 Years Ago
Windows Build 502
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9 Years Ago
Windows Build 501
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9 Years Ago
Windows Build 500
9 Years Ago
Fixing a build error on Linux and OSX
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9 Years Ago
Windows Build 499
9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
9 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
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9 Years Ago
LinuxDS Build 568
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9 Years Ago
Linux Build 536
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9 Years Ago
OSX Build 649
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9 Years Ago
Windows Build 498
9 Years Ago
* Fixed Lua fonts being deleted on resolution change * Fixed bad NextBot collisions with players by default * Fixed NextBots not being able to walk through PLAYERCLIP brushes by default * Added NextBot.GetSolidMask() * Added NextBot.SetSolidMask( int ) * Prevented servers from being able to force screen resolution on players
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9 Years Ago
Linux Build 535
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9 Years Ago
LinuxDS Build 566
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9 Years Ago
OSX Build 648
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9 Years Ago
Windows Build 497
9 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
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9 Years Ago
OSX Build 647
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9 Years Ago
VPK Build 423
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9 Years Ago
Linux Build 534
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9 Years Ago
LinuxDS Build 565
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9 Years Ago
Windows Build 496
9 Years Ago
* Rolled back OSX Bootil ChangeMonitor * Updated a ton of more spawnicons * Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed ) * GitSync
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9 Years Ago
VPK Build 421
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9 Years Ago
Linux Build 533
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9 Years Ago
LinuxDS Build 564
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9 Years Ago
Windows Build 495
9 Years Ago
* GitSync * Updated a ton spawnicons for tool model selection
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9 Years Ago
Linux Build 531
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9 Years Ago
LinuxDS Build 562
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9 Years Ago
Windows Build 494
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9 Years Ago
OSX Build 644
9 Years Ago
Fix Bootil not building on OS X
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9 Years Ago
Linux Build 530
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9 Years Ago
LinuxDS Build 561
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9 Years Ago
Windows Build 493
9 Years Ago
* GitSync * Updated Bootil to latest version once again
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9 Years Ago
Windows Build 492
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9 Years Ago
Linux Build 529
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9 Years Ago
LinuxDS Build 560
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9 Years Ago
OSX Build 635
9 Years Ago
* Updated Bootil again
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9 Years Ago
Linux Build 527